Fix Insanity
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@@ -542,8 +542,8 @@ def figure_out_must_exits_same_world(entrances, exits, avail):
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def must_exits_helper(avail, lw_entrances, dw_entrances):
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must_exit_lw = Inverted_LW_Must_Exit if avail.inverted else LW_Must_Exit
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must_exit_dw = Inverted_DW_Must_Exit if avail.inverted else DW_Must_Exit
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must_exit_lw = (Inverted_LW_Must_Exit if avail.inverted else LW_Must_Exit).copy()
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must_exit_dw = (Inverted_DW_Must_Exit if avail.inverted else DW_Must_Exit).copy()
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if not avail.inverted and not avail.skull_handled:
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must_exit_dw.append(('Skull Woods Second Section Door (West)', 'Skull Woods Final Section'))
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must_exit_lw = must_exit_filter(avail, must_exit_lw, lw_entrances)
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@@ -554,8 +554,8 @@ def must_exits_helper(avail, lw_entrances, dw_entrances):
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def figure_out_must_exits_cross_world(entrances, exits, avail):
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multi_exit_caves = figure_out_connectors(exits)
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must_exit_lw = Inverted_LW_Must_Exit if avail.inverted else LW_Must_Exit
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must_exit_dw = Inverted_DW_Must_Exit if avail.inverted else DW_Must_Exit
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must_exit_lw = (Inverted_LW_Must_Exit if avail.inverted else LW_Must_Exit).copy()
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must_exit_dw = (Inverted_DW_Must_Exit if avail.inverted else DW_Must_Exit).copy()
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if not avail.inverted and not avail.skull_handled:
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must_exit_dw.append(('Skull Woods Second Section Door (West)', 'Skull Woods Final Section'))
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must_exit = must_exit_filter(avail, must_exit_lw + must_exit_dw, entrances)
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