Capitalization fixes

Highlight part of the text in red (experimental)
This commit is contained in:
aerinon
2022-06-14 13:22:24 -06:00
parent e9433e56c0
commit 25905fe3f3
5 changed files with 112 additions and 59 deletions

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@@ -23,51 +23,51 @@ def ItemFactory(items, player):
# Format: Name: (Advancement, Priority, Type, ItemCode, BasePrice, Pedestal Hint Text, Pedestal Credit Text, Sick Kid Credit Text, Zora Credit Text, Witch Credit Text, Flute Boy Credit Text, Hint Text)
item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'the Bow'),
'Progressive Bow': (True, False, None, 0x64, 150, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'),
'Progressive Bow (Alt)': (True, False, None, 0x65, 150, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'),
'Book of Mudora': (True, False, None, 0x1D, 150, 'This is a\nparadox?!', 'and the story book', 'the scholarly kid', 'moon runes for sale', 'drugs for literacy', 'book-worm boy can read again', 'the Book'),
'Hammer': (True, False, None, 0x09, 250, 'stop\nhammer time!', 'and m c hammer', 'hammer-smashing kid', 'm c hammer for sale', 'stop... hammer time', 'stop, hammer time', 'the Hammer'),
item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'the bow'),
'Progressive Bow': (True, False, None, 0x64, 150, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a bow'),
'Progressive Bow (Alt)': (True, False, None, 0x65, 150, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a bow'),
'Book of Mudora': (True, False, None, 0x1D, 150, 'This is a\nparadox?!', 'and the story book', 'the scholarly kid', 'moon runes for sale', 'drugs for literacy', 'book-worm boy can read again', 'the book'),
'Hammer': (True, False, None, 0x09, 250, 'Stop\nhammer time!', 'and m c hammer', 'hammer-smashing kid', 'm c hammer for sale', 'stop... hammer time', 'stop, hammer time', 'the hammer'),
'Hookshot': (True, False, None, 0x0A, 250, 'BOING!!!\nBOING!!!\nBOING!!!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'the Hookshot'),
'Magic Mirror': (True, False, None, 0x1A, 250, 'Isn\'t your\nreflection so\npretty?', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'the Mirror'),
'Ocarina': (True, False, None, 0x14, 250, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the Flute'),
'Pegasus Boots': (True, False, None, 0x4B, 250, 'Gotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'the Boots'),
'Magic Mirror': (True, False, None, 0x1A, 250, 'Isn\'t your\nreflection so\npretty?', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'the mirror'),
'Ocarina': (True, False, None, 0x14, 250, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the flute'),
'Pegasus Boots': (True, False, None, 0x4B, 250, 'Gotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'the boots'),
'Power Glove': (True, False, None, 0x1B, 100, 'Now you can\nlift weak\nstuff!', 'and the grey mittens', 'body-building kid', 'lift glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'the Glove'),
'Cape': (True, False, None, 0x19, 50, 'Wear this to\nbecome\ninvisible!', 'the camouflage cape', 'red riding-hood kid', 'red hood for sale', 'hood from a hood', 'dapper boy hides again', 'the Cape'),
'Mushroom': (True, False, None, 0x29, 50, 'I\'m a fun guy!\n\nI\'m a funghi!', 'and the legal drugs', 'the drug-dealing kid', 'legal drugs for sale', 'shroom swap', 'shroom boy sells drugs again', 'the Mushroom'),
'Shovel': (True, False, None, 0x13, 50, 'Can\n You\n Dig it?', 'and the spade', 'archaeologist kid', 'dirt spade for sale', 'can you dig it', 'shovel boy digs again', 'the Shovel'),
'Lamp': (True, False, None, 0x12, 150, 'Baby, baby,\nbaby.\nLight my way!', 'and the flashlight', 'light-shining kid', 'flashlight for sale', 'fungus for illumination', 'illuminated boy can see again', 'the Lamp'),
'Magic Powder': (True, False, None, 0x0D, 50, 'you can turn\nanti-faeries\ninto faeries', 'and the magic sack', 'the sack-holding kid', 'magic sack for sale', 'the witch and assistant', 'magic boy plays marbles again', 'the Powder'),
'Cape': (True, False, None, 0x19, 50, 'Wear this to\nbecome\ninvisible!', 'the camouflage cape', 'red riding-hood kid', 'red hood for sale', 'hood from a hood', 'dapper boy hides again', 'the cape'),
'Mushroom': (True, False, None, 0x29, 50, 'I\'m a fun guy!\n\nI\'m a funghi!', 'and the legal drugs', 'the drug-dealing kid', 'legal drugs for sale', 'shroom swap', 'shroom boy sells drugs again', 'the mushroom'),
'Shovel': (True, False, None, 0x13, 50, 'Can\n You\n Dig it?', 'and the spade', 'archaeologist kid', 'dirt spade for sale', 'can you dig it', 'shovel boy digs again', 'the shovel'),
'Lamp': (True, False, None, 0x12, 150, 'Baby, baby,\nbaby.\nLight my way!', 'and the flashlight', 'light-shining kid', 'flashlight for sale', 'fungus for illumination', 'illuminated boy can see again', 'the lamp'),
'Magic Powder': (True, False, None, 0x0D, 50, 'you can turn\nanti-faeries\ninto faeries', 'and the magic sack', 'the sack-holding kid', 'magic sack for sale', 'the witch and assistant', 'magic boy plays marbles again', 'the powder'),
'Moon Pearl': (True, False, None, 0x1F, 200, ' Bunny Link\n be\n gone!', 'and the jaw breaker', 'fortune-telling kid', 'lunar orb for sale', 'shrooms for moon rock', 'moon boy plays ball again', 'the Moon Pearl'),
'Cane of Somaria': (True, False, None, 0x15, 250, 'I make blocks\nto hold down\nswitches!', 'and the red blocks', 'the block-making kid', 'block stick for sale', 'block stick for trade', 'cane boy makes blocks again', 'the red Cane'),
'Cane of Somaria': (True, False, None, 0x15, 250, 'I make blocks\nto hold down\nswitches!', 'and the red blocks', 'the block-making kid', 'block stick for sale', 'block stick for trade', 'cane boy makes blocks again', 'the red cane'),
'Fire Rod': (True, False, None, 0x07, 250, 'I\'m the hot\nrod. I make\nthings burn!', 'and the flamethrower', 'fire-starting kid', 'rage rod for sale', 'fungus for rage-rod', 'firestarter boy burns again', 'the Fire Rod'),
'Flippers': (True, False, None, 0x1E, 250, 'fancy a swim?', 'and the toewebs', 'the swimming kid', 'finger webs for sale', 'shrooms let you swim', 'swimming boy swims again', 'the Flippers'),
'Flippers': (True, False, None, 0x1E, 250, 'Fancy a swim?', 'and the toewebs', 'the swimming kid', 'finger webs for sale', 'shrooms let you swim', 'swimming boy swims again', 'the flippers'),
'Ice Rod': (True, False, None, 0x08, 250, 'I\'m the cold\nrod. I make\nthings freeze!', 'and the freeze ray', 'the ice-bending kid', 'freeze ray for sale', 'fungus for ice-rod', 'ice-cube boy freezes again', 'the Ice Rod'),
'Titans Mitts': (True, False, None, 0x1C, 200, 'Now you can\nlift heavy\nstuff!', 'and the golden glove', 'body-building kid', 'carry glove for sale', 'fungus for bling-gloves', 'body-building boy has gold again', 'the Mitts'),
'Bombos': (True, False, None, 0x0F, 100, 'Burn, baby,\nburn! Fear my\nring of fire!', 'and the swirly coin', 'coin-collecting kid', 'swirly coin for sale', 'shrooms for swirly-coin', 'medallion boy melts room again', 'Bombos'),
'Ether': (True, False, None, 0x10, 100, 'This magic\ncoin freezes\neverything!', 'and the bolt coin', 'coin-collecting kid', 'bolt coin for sale', 'shrooms for bolt-coin', 'medallion boy sees floor again', 'Ether'),
'Quake': (True, False, None, 0x11, 100, 'Maxing out the\nRichter scale\nis what I do!', 'and the wavy coin', 'coin-collecting kid', 'wavy coin for sale', 'shrooms for wavy-coin', 'medallion boy shakes dirt again', 'Quake'),
'Bottle': (True, False, None, 0x16, 50, 'Now you can\nstore potions\nand stuff!', 'and the terrarium', 'the terrarium kid', 'terrarium for sale', 'special promotion', 'bottle boy has terrarium again', 'a Bottle'),
'Bottle (Red Potion)': (True, False, None, 0x2B, 70, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a Bottle'),
'Bottle (Green Potion)': (True, False, None, 0x2C, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a Bottle'),
'Bottle (Blue Potion)': (True, False, None, 0x2D, 80, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a Bottle'),
'Bottle (Fairy)': (True, False, None, 0x3D, 70, 'Save me and I will revive you', 'and the captive', 'the tingle kid', 'hostage for sale', 'fairy dust and shrooms', 'bottle boy has friend again', 'a Bottle'),
'Bottle (Bee)': (True, False, None, 0x3C, 50, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a Bottle'),
'Bottle (Good Bee)': (True, False, None, 0x48, 60, 'I will sting your foes a whole lot!', 'and the sparkle sting', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has beetor again', 'a Bottle'),
'Bottle': (True, False, None, 0x16, 50, 'Now you can\nstore potions\nand stuff!', 'and the terrarium', 'the terrarium kid', 'terrarium for sale', 'special promotion', 'bottle boy has terrarium again', 'a bottle'),
'Bottle (Red Potion)': (True, False, None, 0x2B, 70, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a bottle'),
'Bottle (Green Potion)': (True, False, None, 0x2C, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a bottle'),
'Bottle (Blue Potion)': (True, False, None, 0x2D, 80, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a bottle'),
'Bottle (Fairy)': (True, False, None, 0x3D, 70, 'Save me and I will revive you', 'and the captive', 'the tingle kid', 'hostage for sale', 'fairy dust and shrooms', 'bottle boy has friend again', 'a bottle'),
'Bottle (Bee)': (True, False, None, 0x3C, 50, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bottle'),
'Bottle (Good Bee)': (True, False, None, 0x48, 60, 'I will sting your foes a whole lot!', 'and the sparkle sting', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has beetor again', 'a bottle'),
'Master Sword': (True, False, 'Sword', 0x50, 100, 'I beat barries and pigs alike', 'and the master sword', 'sword-wielding kid', 'glow sword for sale', 'fungus for blue slasher', 'sword boy fights again', 'the Master Sword'),
'Tempered Sword': (True, False, 'Sword', 0x02, 150, 'I stole the\nblacksmith\'s\njob!', 'the tempered sword', 'sword-wielding kid', 'flame sword for sale', 'fungus for red slasher', 'sword boy fights again', 'the Tempered Sword'),
'Fighter Sword': (True, False, 'Sword', 0x49, 50, 'A pathetic\nsword rests\nhere!', 'the tiny sword', 'sword-wielding kid', 'tiny sword for sale', 'fungus for tiny slasher', 'sword boy fights again', 'the small sword'),
'Sword and Shield': (True, False, 'Sword', 0x00, 'An uncle\nsword rests\nhere!', 'the sword and shield', 'sword and shield-wielding kid', 'training set for sale', 'fungus for training set', 'sword and shield boy fights again', 'the small sword and shield'),
'Golden Sword': (True, False, 'Sword', 0x03, 200, 'The butter\nsword rests\nhere!', 'and the butter sword', 'sword-wielding kid', 'butter for sale', 'cap churned to butter', 'sword boy fights again', 'the Golden Sword'),
'Progressive Sword': (True, False, 'Sword', 0x5E, 150, 'a better copy\nof your sword\nfor your time', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a sword'),
'Progressive Glove': (True, False, None, 0x61, 150, 'a way to lift\nheavier things', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a glove'),
'Progressive Sword': (True, False, 'Sword', 0x5E, 150, 'A better copy\nof your sword\nfor your time', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a sword'),
'Progressive Glove': (True, False, None, 0x61, 150, 'A way to lift\nheavier things', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a glove'),
'Silver Arrows': (True, False, None, 0x58, 100, 'Do you fancy\nsilver tipped\narrows?', 'and the ganonsbane', 'ganon-killing kid', 'ganon doom for sale', 'fungus for pork', 'archer boy shines again', 'the silver arrows'),
'Green Pendant': (True, False, 'Crystal', [0x04, 0x38, 0x62, 0x00, 0x69, 0x01, 0x08], 999, None, None, None, None, None, None, None),
'Blue Pendant': (True, False, 'Crystal', [0x02, 0x34, 0x60, 0x00, 0x69, 0x02, 0x09], 999, None, None, None, None, None, None, None),
'Red Pendant': (True, False, 'Crystal', [0x01, 0x32, 0x60, 0x00, 0x69, 0x03, 0x0a], 999, None, None, None, None, None, None, None),
'Triforce': (True, False, None, 0x6A, 777, '\n YOU WIN!', 'and the triforce', 'victorious kid', 'victory for sale', 'fungus for the win', 'greedy boy wins game again', 'the Triforce'),
'Power Star': (True, False, None, 0x6B, 100, 'a small victory', 'and the power star', 'star-struck kid', 'star for sale', 'see stars with shroom', 'mario powers up again', 'a Power Star'),
'Triforce Piece': (True, False, None, 0x6C, 100, 'a small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce Piece'),
'Power Star': (True, False, None, 0x6B, 100, 'A small victory', 'and the power star', 'star-struck kid', 'star for sale', 'see stars with shroom', 'mario powers up again', 'a Power Star'),
'Triforce Piece': (True, False, None, 0x6C, 100, 'A small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce piece'),
'Crystal 1': (True, False, 'Crystal', [0x02, 0x34, 0x64, 0x40, 0x7F, 0x06, 0x01], 999, None, None, None, None, None, None, None),
'Crystal 2': (True, False, 'Crystal', [0x10, 0x34, 0x64, 0x40, 0x79, 0x06, 0x02], 999, None, None, None, None, None, None, None),
'Crystal 3': (True, False, 'Crystal', [0x40, 0x34, 0x64, 0x40, 0x6C, 0x06, 0x03], 999, None, None, None, None, None, None, None),
@@ -75,10 +75,10 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche
'Crystal 5': (True, False, 'Crystal', [0x04, 0x32, 0x64, 0x40, 0x6E, 0x06, 0x05], 999, None, None, None, None, None, None, None),
'Crystal 6': (True, False, 'Crystal', [0x01, 0x32, 0x64, 0x40, 0x6F, 0x06, 0x06], 999, None, None, None, None, None, None, None),
'Crystal 7': (True, False, 'Crystal', [0x08, 0x34, 0x64, 0x40, 0x7C, 0x06, 0x07], 999, None, None, None, None, None, None, None),
'Single Arrow': (False, False, None, 0x43, 3, 'a lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'),
'Single Arrow': (False, False, None, 0x43, 3, 'A lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'),
'Arrows (10)': (False, False, None, 0x44, 30, 'This will give\nyou ten shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'ten arrows'),
'Arrow Upgrade (+10)': (False, False, None, 0x54, 100, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
'Arrow Upgrade (+5)': (False, False, None, 0x53, 100, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
'Arrow Upgrade (+10)': (False, False, None, 0x54, 100, 'Increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
'Arrow Upgrade (+5)': (False, False, None, 0x53, 100, 'Increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
'Single Bomb': (False, False, None, 0x27, 5, 'I make things\ngo BOOM! But\njust once.', 'and the explosion', 'the bomb-holding kid', 'firecracker for sale', 'blend fungus into bomb', '\'splosion boy explodes again', 'a bomb'),
'Arrows (5)': (False, False, None, 0x5A, 15, 'This will give\nyou five shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'five arrows'),
'Small Magic': (False, False, None, 0x45, 5, 'A bit of magic', 'and the bit of magic', 'bit-o-magic kid', 'magic bit for sale', 'fungus for magic', 'magic boy conjures again', 'a bit of magic'),
@@ -86,17 +86,17 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche
'Chicken': (False, False, None, 0x5A, 999, 'Cucco of Legend', 'and the legendary cucco', 'chicken kid', 'fried chicken for sale', 'fungus for chicken', 'cucco boy clucks again', 'a cucco'),
'Bombs (3)': (False, False, None, 0x28, 15, 'I make things\ngo triple\nBOOM!!!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'three bombs'),
'Bombs (10)': (False, False, None, 0x31, 50, 'I make things\ngo BOOM! Ten\ntimes!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'ten bombs'),
'Bomb Upgrade (+10)': (False, False, None, 0x52, 100, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
'Bomb Upgrade (+5)': (False, False, None, 0x51, 100, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
'Bomb Upgrade (+10)': (False, False, None, 0x52, 100, 'Increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
'Bomb Upgrade (+5)': (False, False, None, 0x51, 100, 'Increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
'Blue Mail': (False, True, None, 0x22, 50, 'Now you\'re a\nblue elf!', 'and the banana hat', 'the protected kid', 'banana hat for sale', 'the clothing store', 'tailor boy banana hatted again', 'the blue mail'),
'Red Mail': (False, True, None, 0x23, 100, 'Now you\'re a\nred elf!', 'and the eggplant hat', 'well-protected kid', 'purple hat for sale', 'the nice clothing store', 'tailor boy fears nothing again', 'the red mail'),
'Progressive Armor': (False, True, None, 0x60, 50, 'time for a\nchange of\nclothes?', 'and the unknown hat', 'the protected kid', 'new hat for sale', 'the clothing store', 'tailor boy has threads again', 'some armor'),
'Progressive Armor': (False, True, None, 0x60, 50, 'Time for a\nchange of\nclothes?', 'and the unknown hat', 'the protected kid', 'new hat for sale', 'the clothing store', 'tailor boy has threads again', 'some armor'),
'Blue Boomerang': (True, False, None, 0x0C, 50, 'No matter what\nyou do, blue\nreturns to you', 'and the bluemarang', 'the bat-throwing kid', 'bent stick for sale', 'fungus for puma-stick', 'throwing boy plays fetch again', 'the blue boomerang'),
'Red Boomerang': (True, False, None, 0x2A, 50, 'No matter what\nyou do, red\nreturns to you', 'and the badmarang', 'the bat-throwing kid', 'air foil for sale', 'fungus for return-stick', 'magical boy plays fetch again', 'the red boomerang'),
'Blue Shield': (False, True, None, 0x04, 50, 'Now you can\ndefend against\npebbles!', 'and the stone blocker', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a blue shield'),
'Red Shield': (False, True, None, 0x05, 500, 'Now you can\ndefend against\nfireballs!', 'and the shot blocker', 'shield-wielding kid', 'fire shield for sale', 'fungus for fire shield', 'shield boy defends again', 'a red shield'),
'Mirror Shield': (True, False, None, 0x06, 200, 'Now you can\ndefend against\nlasers!', 'and the laser blocker', 'shield-wielding kid', 'face shield for sale', 'fungus for face shield', 'shield boy defends again', 'the Mirror Shield'),
'Progressive Shield': (True, False, None, 0x5F, 50, 'have a better\nblocker in\nfront of you', 'and the new shield', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a shield'),
'Progressive Shield': (True, False, None, 0x5F, 50, 'Have a better\nblocker in\nfront of you', 'and the new shield', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a shield'),
'Bug Catching Net': (True, False, None, 0x21, 50, 'Let\'s catch\nsome bees and\nfaeries!', 'and the bee catcher', 'the bug-catching kid', 'stick web for sale', 'fungus for butterflies', 'wrong boy catches bees again', 'the bug net'),
'Cane of Byrna': (True, False, None, 0x18, 50, 'Use this to\nbecome\ninvincible!', 'and the bad cane', 'the spark-making kid', 'spark stick for sale', 'spark-stick for trade', 'cane boy encircles again', 'the blue Cane'),
'Boss Heart Container': (False, True, None, 0x3E, 40, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'),
@@ -108,12 +108,12 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche
'Rupees (50)': (False, False, None, 0x41, 25, 'A rupee pile!\nOkay?', 'and the rupee pile', 'the well-off kid', 'life lesson for sale', 'buying okay drugs', 'destitute boy has dinner again', 'fifty rupees'),
'Rupees (100)': (False, False, None, 0x40, 50, 'A rupee stash!\nHell yeah!', 'and the rupee stash', 'the kind-of-rich kid', 'life lesson for sale', 'buying good drugs', 'affluent boy goes drinking again', 'one hundred rupees'),
'Rupees (300)': (False, False, None, 0x46, 150, 'A rupee hoard!\nHell yeah!', 'and the rupee hoard', 'the really-rich kid', 'life lesson for sale', 'buying the best drugs', 'fat-cat boy is rich again', 'three hundred rupees'),
'Rupoor': (False, False, None, 0x59, 0, 'a debt collector', 'and the toll-booth', 'the toll-booth kid', 'double loss for sale', 'witch stole your rupees', 'affluent boy steals rupees', 'a rupoor'),
'Red Clock': (False, True, None, 0x5B, 0, 'a waste of time', 'the ruby clock', 'the ruby-time kid', 'red time for sale', 'for ruby time', 'moment boy travels time again', 'a red clock'),
'Blue Clock': (False, True, None, 0x5C, 50, 'a bit of time', 'the sapphire clock', 'sapphire-time kid', 'blue time for sale', 'for sapphire time', 'moment boy time travels again', 'a blue clock'),
'Green Clock': (False, True, None, 0x5D, 200, 'a lot of time', 'the emerald clock', 'the emerald-time kid', 'green time for sale', 'for emerald time', 'moment boy adjusts time again', 'a red clock'),
'Single RNG': (False, True, None, 0x62, 300, 'something you don\'t yet have', None, None, None, None, 'unknown boy somethings again', 'a new mystery'),
'Multi RNG': (False, True, None, 0x63, 100, 'something you may already have', None, None, None, None, 'unknown boy somethings again', 'a total mystery'),
'Rupoor': (False, False, None, 0x59, 0, 'A debt collector', 'and the toll-booth', 'the toll-booth kid', 'double loss for sale', 'witch stole your rupees', 'affluent boy steals rupees', 'a rupoor'),
'Red Clock': (False, True, None, 0x5B, 0, 'A waste of time', 'the ruby clock', 'the ruby-time kid', 'red time for sale', 'for ruby time', 'moment boy travels time again', 'a red clock'),
'Blue Clock': (False, True, None, 0x5C, 50, 'A bit of time', 'the sapphire clock', 'sapphire-time kid', 'blue time for sale', 'for sapphire time', 'moment boy time travels again', 'a blue clock'),
'Green Clock': (False, True, None, 0x5D, 200, 'A lot of time', 'the emerald clock', 'the emerald-time kid', 'green time for sale', 'for emerald time', 'moment boy adjusts time again', 'a red clock'),
'Single RNG': (False, True, None, 0x62, 300, 'Something you don\'t yet have', None, None, None, None, 'unknown boy somethings again', 'a new mystery'),
'Multi RNG': (False, True, None, 0x63, 100, 'Something you may already have', None, None, None, None, 'unknown boy somethings again', 'a total mystery'),
'Magic Upgrade (1/2)': (True, False, None, 0x4E, 50, 'Your magic\npower has been\ndoubled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'Half Magic'), # can be required to beat mothula in an open seed in very very rare circumstance
'Magic Upgrade (1/4)': (True, False, None, 0x4F, 100, 'Your magic\npower has been\nquadrupled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'Quarter Magic'), # can be required to beat mothula in an open seed in very very rare circumstance
'Small Key (Eastern Palace)': (False, False, 'SmallKey', 0xA2, 40, 'A small key to Armos Knights', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Eastern Palace'),

View File

@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
from source.tools.BPS import create_bps_from_data
__version__ = '1.0.2.4-v'
__version__ = '1.0.2.5-v'
from source.classes.BabelFish import BabelFish

View File

@@ -157,6 +157,11 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
#### Volatile
* 1.0.2.5
* Some textual changes for hints (capitalization standardization)
* Item will be highlighted in red if experimental is on
* Bug with 0 GT crystals not opening GT
* Settings code fix
* 1.0.2.4
* Updated tourney winners (included Doors Async League winners)
* Fixed a couple issues with dungeon counters and the DungeonCompletion field for autotracking

49
Rom.py
View File

@@ -15,7 +15,7 @@ try:
except ImportError:
raise Exception('Could not load BPS module')
from BaseClasses import ShopType, Region, Location, Door, DoorType, RegionType, LocationType
from BaseClasses import ShopType, Region, Location, Door, DoorType, RegionType, LocationType, Item
from DoorShuffle import compass_data, DROptions, boss_indicator, dungeon_portals
from Dungeons import dungeon_music_addresses, dungeon_table
from Regions import location_table, shop_to_location_table, retro_shops
@@ -1975,6 +1975,8 @@ def write_strings(rom, world, player, team):
else:
if isinstance(dest, Region) and dest.type == RegionType.Dungeon and dest.dungeon:
hint = dest.dungeon.name
elif isinstance(dest, Item) and world.experimental[player]:
hint = f'{{C:RED}}{dest.hint_text}{{C:WHITE}}' if dest.hint_text else 'something'
else:
hint = dest.hint_text if dest.hint_text else "something"
if dest.player != player:
@@ -1994,7 +1996,7 @@ def write_strings(rom, world, player, team):
all_entrances = [entrance for entrance in world.get_entrances() if entrance.player == player]
random.shuffle(all_entrances)
#First we take care of the one inconvenient dungeon in the appropriately simple shuffles.
# First we take care of the one inconvenient dungeon in the appropriately simple shuffles.
entrances_to_hint = {}
entrances_to_hint.update(InconvenientDungeonEntrances)
if world.shuffle_ganon:
@@ -2009,7 +2011,7 @@ def write_strings(rom, world, player, team):
tt[hint_locations.pop(0)] = this_hint
entrances_to_hint = {}
break
#Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
# Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
entrances_to_hint.update(InconvenientOtherEntrances)
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
hint_count = 0
@@ -2027,7 +2029,7 @@ def write_strings(rom, world, player, team):
else:
break
#Next we handle hints for randomly selected other entrances, curating the selection intelligently based on shuffle.
# Next we handle hints for randomly selected other entrances, curating the selection intelligently based on shuffle.
if world.shuffle[player] not in ['simple', 'restricted', 'restricted_legacy']:
entrances_to_hint.update(ConnectorEntrances)
entrances_to_hint.update(DungeonEntrances)
@@ -2082,7 +2084,7 @@ def write_strings(rom, world, player, team):
else:
second_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
first_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
this_hint = ('The westmost chests in Swamp Palace contain ' + first_item + ' and ' + second_item + '.')
this_hint = f'The westmost chests in Swamp Palace contain {first_item} and {second_item}.'
tt[hint_locations.pop(0)] = this_hint
elif location == 'Mire Left':
if random.randint(0, 1) == 0:
@@ -2091,34 +2093,43 @@ def write_strings(rom, world, player, team):
else:
second_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
first_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
this_hint = ('The westmost chests in Misery Mire contain ' + first_item + ' and ' + second_item + '.')
this_hint = f'The westmost chests in Misery Mire contain {first_item} and {second_item}.'
tt[hint_locations.pop(0)] = this_hint
elif location == 'Tower of Hera - Big Key Chest':
this_hint = 'Waiting in the Tower of Hera basement leads to ' + hint_text(world.get_location(location, player).item) + '.'
item = hint_text(world.get_location(location, player).item)
this_hint = f'Waiting in the Tower of Hera basement leads to {item}.'
tt[hint_locations.pop(0)] = this_hint
elif location == 'Ganons Tower - Big Chest':
this_hint = 'The big chest in Ganon\'s Tower contains ' + hint_text(world.get_location(location, player).item) + '.'
item = hint_text(world.get_location(location, player).item)
this_hint = f'The big chest in Ganon\'s Tower contains {item}.'
tt[hint_locations.pop(0)] = this_hint
elif location == 'Thieves\' Town - Big Chest':
this_hint = 'The big chest in Thieves\' Town contains ' + hint_text(world.get_location(location, player).item) + '.'
item = hint_text(world.get_location(location, player).item)
this_hint = f'The big chest in Thieves\' Town contains {item}.'
tt[hint_locations.pop(0)] = this_hint
elif location == 'Ice Palace - Big Chest':
this_hint = 'The big chest in Ice Palace contains ' + hint_text(world.get_location(location, player).item) + '.'
item = hint_text(world.get_location(location, player).item)
this_hint = f'The big chest in Ice Palace contains {item}.'
tt[hint_locations.pop(0)] = this_hint
elif location == 'Eastern Palace - Big Key Chest':
this_hint = 'The antifairy guarded chest in Eastern Palace contains ' + hint_text(world.get_location(location, player).item) + '.'
item = hint_text(world.get_location(location, player).item)
this_hint = f'The antifairy guarded chest in Eastern Palace contains {item}.'
tt[hint_locations.pop(0)] = this_hint
elif location == 'Sahasrahla':
this_hint = 'Sahasrahla seeks a green pendant for ' + hint_text(world.get_location(location, player).item) + '.'
item = hint_text(world.get_location(location, player).item)
this_hint = f'Sahasrahla seeks a green pendant for {item}.'
tt[hint_locations.pop(0)] = this_hint
elif location == 'Graveyard Cave':
this_hint = 'The cave north of the graveyard contains ' + hint_text(world.get_location(location, player).item) + '.'
item = hint_text(world.get_location(location, player).item)
this_hint = f'The cave north of the graveyard contains {item}.'
tt[hint_locations.pop(0)] = this_hint
else:
this_hint = location + ' contains ' + hint_text(world.get_location(location, player).item) + '.'
this_hint = f'{location} contains {hint_text(world.get_location(location, player).item)}.'
tt[hint_locations.pop(0)] = this_hint
# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
# Lastly we write hints to show where certain interesting items are.
# It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless
# of how many exist. This supports many settings well.
items_to_hint = RelevantItems.copy()
if world.keyshuffle[player]:
items_to_hint.extend(SmallKeys)
@@ -2132,7 +2143,10 @@ def write_strings(rom, world, player, team):
this_location = world.find_items_not_key_only(this_item, player)
random.shuffle(this_location)
if this_location:
this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
item_name = this_location[0].item.hint_text
item_name = item_name[0].upper() + item_name[1:]
item_format = f'{{C:RED}}{item_name}{{C:WHITE}}' if world.experimental[player] else item_name
this_hint = f'{item_format} can be found {hint_text(this_location[0])}.'
tt[hint_locations.pop(0)] = this_hint
hint_count -= 1
@@ -2186,7 +2200,8 @@ def write_strings(rom, world, player, team):
elif hint_type == 'path':
if item_count == 1:
the_item = text_for_item(next(iter(choice_set)), world, player, team)
hint_candidates.append((hint_type, f'{name} conceals {the_item}'))
item_format = f'{{C:RED}}{the_item}{{C:WHITE}}' if world.experimental[player] else the_item
hint_candidates.append((hint_type, f'{name} conceals only {item_format}'))
else:
hint_candidates.append((hint_type, f'{name} conceals {item_count} {item_type} items'))
district_hints = min(len(hint_candidates), len(hint_locations))

37
Text.py
View File

@@ -1,6 +1,7 @@
# -*- coding: UTF-8 -*-
from collections import OrderedDict
import logging
import re
text_addresses = {'Pedestal': (0x180300, 256),
'Triforce': (0x180400, 256),
@@ -624,6 +625,12 @@ class MultiByteCoreTextMapper(object):
"{IBOX}": [0x6B, 0x02, 0x77, 0x07, 0x7A, 0x03],
"{C:GREEN}": [0x77, 0x07],
"{C:YELLOW}": [0x77, 0x02],
"{C:WHITE}": [0x77, 0x06],
"{C:INV_WHITE}": [0x77, 0x16],
"{C:INV_YELLOW}": [0x77, 0x12],
"{C:INV_GREEN}": [0x77, 0x17],
"{C:RED}": [0x77, 0x01],
"{C:INV_RED}": [0x77, 0x11],
}
@classmethod
@@ -637,7 +644,9 @@ class MultiByteCoreTextMapper(object):
while lines:
linespace = wrap
line = lines.pop(0)
if line.startswith('{'):
match = re.search('^\{[A-Z0-9_:]+\}$', line)
if match:
if line == '{PAGEBREAK}':
if lineindex % 3 != 0:
# insert a wait for keypress, unless we just did so
@@ -654,10 +663,27 @@ class MultiByteCoreTextMapper(object):
pending_space = False
while words:
word = words.pop(0)
match = re.search('^(\{[A-Z0-9_:]+\}).*', word)
if match:
start_command = match.group(1)
outbuf.extend(cls.special_commands[start_command])
word = word.replace(start_command, '')
match = re.search('(\{[A-Z0-9_:]+\})\.?$', word)
if match:
end_command = match.group(1)
word = word.replace(end_command, '')
period = word.endswith('.')
else:
end_command, period = None, False
# sanity check: if the word we have is more than 19 characters,
# we take as much as we can still fit and push the rest back for later
if cls.wordlen(word) > wrap:
(word_first, word_rest) = cls.splitword(word, linespace)
if end_command:
word_rest = (word_rest[:-1] + end_command + '.') if period else (word_rest + end_command)
words.insert(0, word_rest)
lines.insert(0, ' '.join(words))
@@ -670,9 +696,16 @@ class MultiByteCoreTextMapper(object):
if cls.wordlen(word) < linespace:
pending_space = True
linespace -= cls.wordlen(word) + 1 if pending_space else 0
outbuf.extend(RawMBTextMapper.convert(word))
word_to_map = word[:-1] if period else word
outbuf.extend(RawMBTextMapper.convert(word_to_map))
if end_command:
outbuf.extend(cls.special_commands[end_command])
if period:
outbuf.extend(RawMBTextMapper.convert('.'))
else:
# ran out of space, push word and lines back and continue with next line
if end_command:
word = (word[:-1] + end_command + '.') if period else (word + end_command)
words.insert(0, word)
lines.insert(0, ' '.join(words))
break