Key counts for vanilla fixed

This commit is contained in:
aerinon
2021-08-19 16:15:05 -06:00
parent b53a005545
commit 25bc968b62
2 changed files with 3 additions and 9 deletions

View File

@@ -4,7 +4,7 @@ from collections import defaultdict, deque
from BaseClasses import DoorType, dungeon_keys, KeyRuleType, RegionType
from Regions import dungeon_events
from Dungeons import dungeon_keys, dungeon_bigs, dungeon_prize, default_key_counts
from Dungeons import dungeon_keys, dungeon_bigs, dungeon_prize
from DungeonGenerator import ExplorationState, special_big_key_doors
@@ -1531,7 +1531,8 @@ def create_key_counters(key_layout, world, player):
flat_proposal = key_layout.flat_prop
state = ExplorationState(dungeon=key_layout.sector.name)
if world.doorShuffle[player] == 'vanilla':
state.key_locations = default_key_counts[key_layout.sector.name]
builder = world.dungeon_layouts[player][key_layout.sector.name]
state.key_locations = len(builder.key_door_proposal) - builder.key_drop_cnt
else:
builder = world.dungeon_layouts[player][key_layout.sector.name]
state.key_locations = builder.total_keys - builder.key_drop_cnt