Initial work on new pottery modes
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@@ -764,7 +764,7 @@ def add_pot_contents(world, player):
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for super_tile, pot_list in vanilla_pots.items():
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for pot in pot_list:
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if pot.item not in [PotItem.Hole, PotItem.Key, PotItem.Switch]:
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if valid_pot_location(pot, world, player):
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if valid_pot_location(pot, world.pot_pool[player], world, player):
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world.itempool.append(ItemFactory(pot_items[pot.item], player))
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