Initial work on new pottery modes
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3
Main.py
3
Main.py
@@ -110,6 +110,7 @@ def main(args, seed=None, fish=None):
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world.overworld_map = args.overworld_map.copy()
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world.restrict_boss_items = args.restrict_boss_items.copy()
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world.collection_rate = args.collection_rate.copy()
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world.colorizepots = args.colorizepots.copy()
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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@@ -160,7 +161,7 @@ def main(args, seed=None, fish=None):
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logger.info(world.fish.translate("cli", "cli", "shuffling.pots"))
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for player in range(1, world.players + 1):
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if world.potshuffle[player]:
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if world.pottery[player] not in ['lottery', 'dungeon']:
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if world.pottery[player] in ['none', 'cave', 'keys', 'cavekeys']:
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shuffle_pots(world, player)
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else:
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shuffle_pot_switches(world, player)
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