Initial work on new pottery modes
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@@ -70,7 +70,7 @@ def create_item_pool_config(world):
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if world.dropshuffle[player]:
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for item, locs in keydrop_vanilla_mapping.items():
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config.static_placement[player][item].extend(locs)
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if world.pottery[player] != 'none':
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if world.pottery[player] not in ['none', 'cave']:
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for item, locs in potkeys_vanilla_mapping.items():
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config.static_placement[player][item].extend(locs)
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if world.pottery[player] in ['lottery', 'cave', 'dungeon']:
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