diff --git a/CHANGELOG.md b/CHANGELOG.md index dc84da1d..44e65526 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,9 @@ # Changelog +### 0.1.6.4 +- Fixed Frogsmith and Stumpy and restored progression in these locations +- Added Blacksmith/Hammer Pegs to OW Tile Swap pool + ### 0.1.6.3 - Fixed borked credits (and missing Sprite Author) when collection rate isn't 216 or if GTBK count isn't /22 - Added OW Rando in credits diff --git a/OverworldShuffle.py b/OverworldShuffle.py index cc0c6491..5e335e66 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -3,7 +3,7 @@ from sortedcontainers import SortedList from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot from OWEdges import OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel -__version__ = '0.1.6.3-u' +__version__ = '0.1.6.4-u' def link_overworld(world, player): # setup mandatory connections diff --git a/README.md b/README.md index fa7bf418..0f495d1f 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ This is a very new mode of LTTPR so the tools and info is very limited. - There - In Crossed OW Tile Swap, there are some interesting bunny water-walk situations that can occur, these are mean to be out-of-logic but beware of logic bugs around this area. ### Known bugs: -- In Mixed OW Tile Swap, Smith and Stumpy have issues when their tiles are swapped. Progression cannot be found on them when these tiles are swapped +- ~~In Mixed OW Tile Swap, Smith and Stumpy have issues when their tiles are swapped. Progression cannot be found on them when these tiles are swapped~~ (Fixed in 0.1.6.4) - Screens that loop on itself and also have free-standing items, the sprites are duplicated and can cause item duplication - When OWG are performed to enter mega-tile screens (large OW screens), there is a small chance that an incorrect VRAM reference value causes the map graphics to offset in increments of 16 pixels