diff --git a/Main.py b/Main.py index a11a6dc2..4d429679 100644 --- a/Main.py +++ b/Main.py @@ -25,7 +25,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items from Utils import output_path, parse_player_names -__version__ = '0.3.0.2-u' +__version__ = '0.3.0.3-u' class EnemizerError(RuntimeError): pass diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 339ed2f8..a63ece84 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -7,14 +7,22 @@ any N/S connections. (those that appear to go up one floor are North connection Big thanks to Catobat for doing all the hard work. +## Experimental Item Counter + +New item counter modified to show total? + # Bug Fixes -* 0.3.0.2-u +* 0.3.0.3-u * Disallowed Swamp Lobby in Hyrule Castle in Standard mode * Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage) * Fix for Ice Jelly room when going backward and enemizer is on * Fix for inverted - don't start as a bunny in Dark Sanctuary * Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now. + * Fix for In-Room Stairs with Trap Doors + * Key logic fix + * Fix for door gen re-start + * More lenient keys in DR+Retro * 0.3.0.1-u * Problem with lobbies on re-rolls corrected * Potential playthrough problem addressed diff --git a/Rom.py b/Rom.py index 27961b5d..20ffe6c2 100644 --- a/Rom.py +++ b/Rom.py @@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids JAP10HASH = '03a63945398191337e896e5771f77173' -RANDOMIZERBASEHASH = '3a77558175cf8b2233f87c60329baa5d' +RANDOMIZERBASEHASH = '795290cfff38c1b0b0dca6498e5d107b' class JsonRom(object): diff --git a/data/base2current.bps b/data/base2current.bps index 4674a063..97f3e55e 100644 Binary files a/data/base2current.bps and b/data/base2current.bps differ