- Settings code added (prototype)
- Mystery.py updates - Blind maiden sequence restored if Blind is shuffled to TT - Spoiler updated - Fix for standard in vanilla ER - Minor shopsanity discount
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10
Rom.py
10
Rom.py
@@ -310,6 +310,13 @@ def patch_enemizer(world, player, rom, baserom_path, enemizercli, random_sprite_
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for patch in json.load(f):
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rom.write_bytes(patch["address"], patch["patchData"])
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if world.get_dungeon("Thieves Town", player).boss.enemizer_name == "Blind":
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rom.write_byte(0x04DE81, 0x6) # maiden spawn
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# restore blind spawn code
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rom.write_bytes(0xEA081, [0xaf, 0xcc, 0xf3, 0x7e, 0xc9, 0x6, 0xf0, 0x24,
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0xad, 0x3, 0x4, 0x29, 0x20, 0xf0, 0x1d])
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rom.write_byte(0x200101, 0) # Do not close boss room door on entry.
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if random_sprite_on_hit:
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_populate_sprite_table()
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sprites = list(_sprite_table.values())
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@@ -1537,8 +1544,7 @@ def write_custom_shops(rom, world, player):
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if item is None:
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break
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if world.shopsanity[player] or shop.type == ShopType.TakeAny:
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slot = 0 if shop.type == ShopType.TakeAny else index
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rom.write_byte(0x186560 + shop.sram_address + slot, 1)
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rom.write_byte(0x186560 + shop.sram_address + index, 1)
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item_id = ItemFactory(item['item'], player).code
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price = int16_as_bytes(item['price'])
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replace = ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF
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