- Settings code added (prototype)
- Mystery.py updates - Blind maiden sequence restored if Blind is shuffled to TT - Spoiler updated - Fix for standard in vanilla ER - Minor shopsanity discount
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mystery_example.yml
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125
mystery_example.yml
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description: Example door rando weights
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door_shuffle:
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vanilla: 2
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basic: 1
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crossed: 1
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intensity:
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1: 1
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2: 1
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3: 4
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keydropshuffle:
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on: 1
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off: 1
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shopsanity:
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on: 1
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off: 1
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pot_shuffle:
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on: 1
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off: 3
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entrance_shuffle:
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none: 15
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dungeonssimple: 3
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dungeonsfull: 2
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simple: 2
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restricted: 2
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full: 2
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crossed: 3
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insanity: 1
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world_state:
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standard: 1
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open: 1
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inverted: 1
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retro: 0
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retro:
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on: 1
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off: 4
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goals:
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ganon: 2
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fast_ganon: 2
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dungeons: 1
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pedestal: 2
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triforce-hunt: 0
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dungeon_items:
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standard: 10
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mc: 3
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mcs: 2
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full: 5
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experimental:
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on: 1
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off: 0
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glitches_required:
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none: 1
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no_logic: 0
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accessibility:
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items: 1
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locations: 0
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none: 0
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tower_open:
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"0": 1
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"1": 2
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"2": 3
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"3": 4
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"4": 4
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"5": 3
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"6": 2
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"7": 1
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random: 1
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ganon_open:
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"0": 1
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"1": 2
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"2": 3
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"3": 4
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"4": 4
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"5": 3
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"6": 2
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"7": 1
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random: 1
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boss_shuffle:
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none: 3
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simple: 1
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full: 1
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random: 1
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enemy_shuffle:
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none: 3
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shuffled: 1
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random: 0
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hints:
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on: 1
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off: 0
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weapons:
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randomized: 2
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assured: 1
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vanilla: 1
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swordless: 0
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item_pool:
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normal: 1
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hard: 0
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expert: 0
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item_functionality:
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normal: 1
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hard: 0
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expert: 0
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enemy_damage:
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default: 3
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shuffled: 1
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random: 0
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enemy_health:
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default: 6
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easy: 1
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hard: 1
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expert: 0
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rom:
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quickswap:
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on: 1
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off: 0
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heartcolor:
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red: 1
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blue: 1
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green: 1
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yellow: 1
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heartbeep:
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double: 0
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normal: 0
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half: 0
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quarter: 1
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off: 0
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