From 901cdff47e20a22166b1f87425635822bbfd49bf Mon Sep 17 00:00:00 2001 From: aerinon Date: Wed, 23 Mar 2022 14:29:54 -0600 Subject: [PATCH] Hammerdash + pots fixed so it won't put link in a weird state Freeze + hammer on enemies that drop keys (or items in dropshuffle) fixed Inverted bug fixed --- InvertedRegions.py | 2 +- Main.py | 2 +- RELEASENOTES.md | 4 ++++ Rom.py | 2 +- data/base2current.bps | Bin 85639 -> 85664 bytes 5 files changed, 7 insertions(+), 3 deletions(-) diff --git a/InvertedRegions.py b/InvertedRegions.py index e22b4787..175b2b76 100644 --- a/InvertedRegions.py +++ b/InvertedRegions.py @@ -100,7 +100,7 @@ def create_inverted_regions(world, player): create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']), create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade - Left', 'Capacity Upgrade - Right']), create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']), - create_lw_region(player, 'Maze Race Ledge', ['Maze Race', 'Maze Race Ledge Drop'], ['Two Brothers House (West)', 'Maze Race Mirror Spot']), + create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Mirror Spot', 'Maze Race Ledge Drop']), create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'), create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)', 'Desert Ledge Drop']), create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)', 'Desert Palace Stairs Mirror Spot']), diff --git a/Main.py b/Main.py index d9212380..bf49c2f8 100644 --- a/Main.py +++ b/Main.py @@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config from source.tools.BPS import create_bps_from_data -__version__ = '1.0.1.11v' +__version__ = '1.0.1.12v' from source.classes.BabelFish import BabelFish diff --git a/RELEASENOTES.md b/RELEASENOTES.md index b67ae9bf..eb6428de 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -147,6 +147,10 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o #### Volatile +* 1.0.1.12 + * Inverted bug + * Fix for hammerdashing pots, if sprite limit is reached, items won't spawn, error beep won't play either because of other SFX + * Killing enemies freeze + hammer results in the droppable item instead of the freeze prize * 1.0.1.11 * Separated Collection Rate counter from experimental * Added MSU Resume option diff --git a/Rom.py b/Rom.py index 2b376e56..7c0933e2 100644 --- a/Rom.py +++ b/Rom.py @@ -35,7 +35,7 @@ from source.item.FillUtil import valid_pot_items JAP10HASH = '03a63945398191337e896e5771f77173' -RANDOMIZERBASEHASH = 'e972dbe4fac91ce33979c6c49a210a7d' +RANDOMIZERBASEHASH = '57df02038c77f9a3b915af21d3c59b78' class JsonRom(object): diff --git a/data/base2current.bps b/data/base2current.bps index 5477384917ce47e12648b51d3a3dc6a7c3d8d52f..0e97265aee6578922b9d19587bb29c55dd71d6b6 100644 GIT binary patch delta 311 zcmV-70m%M`oduws1(1pXz>$l(1oD9mezQpdlm!7alimh@0jHB*2arD}tf=bhn3V{v zsDJ_LJcyMd`mLz22bU=_fu#u|NUf+EB6*l6pp_zQtf=bh6oHK*anztt4SI2yd>a>bQ*}fP=dUx4Q`eHURB3Z1c>gp7MjUsW>pcGnwlPw5B z2>q?7XtSOmT(frwLIDU@uBhs`jUs4+!3np)2>~_%0`jYu`3eEz0Tq|r3js$1^J_Yn zGzvNf4FNF$ z&6jQs0W<->m!k~