Built-in palette shuffle (including blackout)
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@@ -74,9 +74,9 @@ def main(args):
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sprite = None
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rom = LocalRom(args.rom)
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patch_rom(world, 1, rom)
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patch_rom(world, 1, rom, False)
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, world.quickswap, world.fastmenu, world.disable_music, sprite)
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, world.quickswap, world.fastmenu, world.disable_music, sprite, args.ow_palettes, args.uw_palettes)
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for textname, texttype, text in text_patches:
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if texttype == 'text':
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@@ -213,6 +213,8 @@ def start():
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help='Select the rate at which the heart beep sound is played at low health.')
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parser.add_argument('--heartcolor', default='red', const='red', nargs='?', choices=['red', 'blue', 'green', 'yellow'],
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help='Select the color of Link\'s heart meter. (default: %(default)s)')
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parser.add_argument('--ow_palettes', default='default', choices=['default', 'random', 'blackout'])
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parser.add_argument('--uw_palettes', default='default', choices=['default', 'random', 'blackout'])
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parser.add_argument('--sprite', help='Path to a sprite sheet to use for Link. Needs to be in binary format and have a length of 0x7000 (28672) bytes.')
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parser.add_argument('--plando', help='Filled out template to use for setting up the rom.')
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args = parser.parse_args()
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