Moving S&Q exits to OWR mandatory connections
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@@ -14,6 +14,21 @@ version_branch = '-u'
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__version__ = '%s%s' % (version_number, version_branch)
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def link_overworld(world, player):
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if not world.is_bombshop_start(player):
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connect_simple(world, 'Links House S&Q', 'Links House', player)
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else:
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connect_simple(world, 'Links House S&Q', 'Big Bomb Shop', player)
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if not world.mode[player] != 'inverted':
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connect_simple(world, 'Sanctuary S&Q', 'Sanctuary', player)
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else:
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connect_simple(world, 'Sanctuary S&Q', 'Dark Sanctuary Hint', player)
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if not world.is_tile_swapped(0x1b, player):
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connect_simple(world, 'Other World S&Q', 'Pyramid Area', player)
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else:
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connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
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# setup mandatory connections
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for exitname, regionname in mandatory_connections:
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connect_simple(world, exitname, regionname, player)
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@@ -1202,7 +1217,9 @@ test_connections = [
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]
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# these are connections that cannot be shuffled and always exist. They link together separate parts of the world we need to divide into regions
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mandatory_connections = [# Intra-tile OW Connections
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mandatory_connections = [('Old Man S&Q', 'Old Man House'),
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# Intra-tile OW Connections
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('Lost Woods Bush (West)', 'Lost Woods East Area'), #pearl
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('Lost Woods Bush (East)', 'Lost Woods West Area'), #pearl
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('West Death Mountain Drop', 'West Death Mountain (Bottom)'),
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