Couple minor rule fixes
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@@ -152,6 +152,7 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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* Fix for items spawning where a thrown pot was
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* Fix for vanilla_fill, it now prioritizes heart container placements
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* Fix for dungeon counter showing up in AT/HC in crossed dungeon mode
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* Fix for TR Dark Ride (again) and some ohko rules refinement
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* 1.0.1.8
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* Every pot you pick up now counts toward the location count
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* A pot will de-spawn before the item under it does, error beep only plays if it still can't spawn
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@@ -723,7 +723,7 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'TR Crystaroller Middle - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Middle Ranged Crystal Exit']),
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create_dungeon_region(player, 'TR Crystaroller Bottom - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Bottom Ranged Crystal Exit']),
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create_dungeon_region(player, 'TR Dark Ride', 'Turtle Rock', None, ['TR Dark Ride Up Stairs', 'TR Dark Ride SW', 'TR Dark Ride Path']),
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create_dungeon_region(player, 'TR Dark Ride Ledges', 'Turtle Rock', None, ['TR Dark Ride Up Stairs', 'TR Dark Ride SW', 'TR Dark Ride Ledges Path']),
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create_dungeon_region(player, 'TR Dark Ride Ledges', 'Turtle Rock', None, ['TR Dark Ride Ledges Path']),
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create_dungeon_region(player, 'TR Dash Bridge', 'Turtle Rock', None, ['TR Dash Bridge NW', 'TR Dash Bridge SW', 'TR Dash Bridge WS']),
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create_dungeon_region(player, 'TR Eye Bridge', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
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'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
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7
Rules.py
7
Rules.py
@@ -347,7 +347,7 @@ def global_rules(world, player):
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set_rule(world.get_entrance('TR Dark Ride SW', player), lambda state: state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('TR Dark Ride Path', player), lambda state: state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('TR Dark Ride Ledges Path', player), lambda state: state.has('Cane of Somaria', player))
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for location in world.get_region('TR Dark Ride', player).locations:
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for location in world.get_region('TR Dark Ride Ledges', player).locations:
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set_rule(location, lambda state: state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('TR Final Abyss Balcony Path', player), lambda state: state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('TR Final Abyss Ledge Path', player), lambda state: state.has('Cane of Somaria', player))
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@@ -738,7 +738,10 @@ def pot_rules(world, player):
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add_rule(l, lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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for l in world.get_region('Dark Lake Hylia Ledge Spike Cave', player).locations:
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if l.type == LocationType.Pot:
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add_rule(l, lambda state: state.world.can_take_damage or state.has('Hookshot', player))
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add_rule(l, lambda state: state.world.can_take_damage or state.has('Hookshot', player)
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or state.has('Cape', player)
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or (state.has('Cane of Byrna', player)
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and state.world.difficulty_adjustments[player] == 'normal'))
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if world.pottery[player] in ['lottery', 'dungeon']:
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for l in world.get_region('Ice Hammer Block', player).locations:
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