Changed bias named. Added districting

This commit is contained in:
aerinon
2021-10-05 13:58:30 -06:00
parent 058b78cff9
commit 28b87428cc
10 changed files with 341 additions and 56 deletions

View File

@@ -102,11 +102,10 @@
"choices": [
"balanced",
"equitable",
"vanilla_bias",
"major_bias",
"dungeon_bias",
"cluster_bias",
"entangled"
"vanilla_fill",
"major_only",
"dungeon_only",
"district"
]
},
"shuffle": {

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@@ -156,27 +156,26 @@
" algorithm.",
"equitable: does not place dungeon items first allowing new potential",
" but mixed with the normal advancement pool",
"biased placements: these consider all major items to be special and attempts",
"restricted placements: these consider all major items to be special and attempts",
"to place items from fixed to semi-random locations. For purposes of these shuffles, all",
"Y items, A items, swords (unless vanilla swords), mails, shields, heart containers and",
"1/2 magic are considered to be part of a major items pool. Big Keys are added to the pool",
"if shuffled. Same for small keys, compasses, maps, keydrops (if small keys are also shuffled),",
"1 of each capacity upgrade for shopsanity, the quiver item for retro+shopsanity, and",
"triforce pieces for Triforce Hunt. Future modes will add to these as appropriate.",
"vanilla_bias Same as above, but attempts to place items in their vanilla",
"vanilla_fill As above, but attempts to place items in their vanilla",
" location first. Major items that cannot be placed that way",
" will attempt to be placed in other failed locations first.",
" Also attempts to place junk items in vanilla locations",
"major_bias same as above, but uses the major items' location preferentially",
" Also attempts to place all items in vanilla locations",
"major_only As above, but uses the major items' location preferentially",
" major item location are defined as the group of location where",
" the items are found in the vanilla game. Backup locations for items",
" not in the vanilla game will be in the documentation",
"dungeon_bias same as above, but major items are preferentially placed",
" the items are found in the vanilla game.",
"dungeon_only As above, but major items are preferentially placed",
" in dungeons locations first",
"cluster_bias same as above, but groups of locations are chosen randomly",
"district As above, but groups of locations are chosen randomly",
" from a pool of fixed locations designed to be interesting",
" and give major clues about the location of other",
" advancement items. These fixed groups will be documented"
" advancement items. These fixed groups will be documented."
],
"shuffle": [
"Select Entrance Shuffling Algorithm. (default: %(default)s)",

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@@ -281,10 +281,10 @@
"randomizer.item.sortingalgo": "Item Sorting",
"randomizer.item.sortingalgo.balanced": "Balanced",
"randomizer.item.sortingalgo.equitable": "Equitable",
"randomizer.item.sortingalgo.vanilla_bias": "Biased: Vanilla",
"randomizer.item.sortingalgo.major_bias": "Biased: Major Items",
"randomizer.item.sortingalgo.dungeon_bias": "Biased: Dungeons",
"randomizer.item.sortingalgo.cluster_bias": "Biased: Clustered",
"randomizer.item.sortingalgo.vanilla_fill": "Vanilla Fill",
"randomizer.item.sortingalgo.major_only": "Major Location Restriction",
"randomizer.item.sortingalgo.dungeon_only": "Dungeon Restriction",
"randomizer.item.sortingalgo.district": "District Restriction",
"randomizer.item.restrict_boss_items": "Forbidden Boss Items",
"randomizer.item.restrict_boss_items.none": "None",

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@@ -118,10 +118,10 @@
"options": [
"balanced",
"equitable",
"vanilla_bias",
"major_bias",
"dungeon_bias",
"cluster_bias"
"vanilla_fill",
"major_only",
"dungeon_only",
"district"
]
},
"restrict_boss_items": {