Minor logical code restructure
Mostly just indentation but GitHub textdiff sucks
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@@ -233,7 +233,6 @@ def link_overworld(world, player):
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world.owcrossededges[player].append(edge)
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world.owcrossededges[player].append(edge)
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count_crossed = count_crossed + 1
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count_crossed = count_crossed + 1
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if world.owCrossed[player] == 'grouped' or (world.owShuffle[player] == 'vanilla' and world.owCrossed[player] == 'chaos') or limited_crossed > -1:
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if world.owCrossed[player] == 'grouped':
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if world.owCrossed[player] == 'grouped':
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# the idea is to XOR the new flips with the ones from Mixed so that non-parallel edges still work
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# the idea is to XOR the new flips with the ones from Mixed so that non-parallel edges still work
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# Polar corresponds to Grouped with no flips in ow_crossed_tiles_mask
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# Polar corresponds to Grouped with no flips in ow_crossed_tiles_mask
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@@ -258,7 +257,7 @@ def link_overworld(world, player):
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s[0x30], s[0x35],
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s[0x30], s[0x35],
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s[0x41], s[0x3a],s[0x3b],s[0x3c], s[0x3f])
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s[0x41], s[0x3a],s[0x3b],s[0x3c], s[0x3f])
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world.spoiler.set_map('groups', text_output, ow_crossed_tiles, player)
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world.spoiler.set_map('groups', text_output, ow_crossed_tiles, player)
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else:
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elif limited_crossed > -1 or (world.owShuffle[player] == 'vanilla' and world.owCrossed[player] == 'chaos'):
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crossed_candidates = list()
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crossed_candidates = list()
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for group in trimmed_groups.keys():
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for group in trimmed_groups.keys():
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(mode, wrld, dir, terrain, parallel, count) = group
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(mode, wrld, dir, terrain, parallel, count) = group
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