From 29d11abfcf59c287913447ec228a76e55f7d765c Mon Sep 17 00:00:00 2001 From: codemann8 Date: Sun, 26 Dec 2021 12:01:03 -0600 Subject: [PATCH] Added infinite loop detection --- OverworldShuffle.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 0722575f..234aa7ac 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -1,5 +1,6 @@ import RaceRandom as random, logging, copy from collections import OrderedDict +from DungeonGenerator import GenerationException from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot, Entrance from Regions import mark_dark_world_regions, mark_light_world_regions from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel @@ -907,7 +908,6 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F from BaseClasses import CollectionState from Items import ItemFactory from Utils import stack_size3a - from DungeonGenerator import GenerationException def explore_region(region_name, region=None): if stack_size3a() > 500: