Removed Pot Circle from drops (it has unique regions)
Fixed a door in mire Adjusted stair camera in Swamp
This commit is contained in:
6
Doors.py
6
Doors.py
@@ -431,7 +431,7 @@ def create_doors(world, player):
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create_door(player, 'Swamp Big Key Ledge WN', Nrml).dir(We, 0x35, Top, High).pos(1),
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create_door(player, 'Swamp West Shallows ES', Nrml).dir(Ea, 0x34, Bot, High).pos(1),
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create_door(player, 'Swamp West Shallows Push Blocks', Lgcl),
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create_door(player, 'Swamp West Block Path Up Stairs', Sprl).dir(Up, 0x34, 0, HTH).ss(Z, 0x1b, 0x6c, False, True),
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create_door(player, 'Swamp West Block Path Up Stairs', Sprl).dir(Up, 0x34, 0, HTH).ss(Z, 0x1b, 0x6c),
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create_door(player, 'Swamp West Block Path Drop Down', Lgcl),
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create_door(player, 'Swamp West Ledge Drop Down', Lgcl),
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create_door(player, 'Swamp West Ledge Hook Path', Lgcl),
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@@ -440,7 +440,7 @@ def create_doors(world, player):
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create_door(player, 'Swamp Barrier EN', Nrml).dir(Ea, 0x34, Top, High).pos(0),
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create_door(player, 'Swamp Barrier - Orange', Lgcl),
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create_door(player, 'Swamp Barrier Ledge Hook Path', Lgcl),
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create_door(player, 'Swamp Attic Down Stairs', Sprl).dir(Dn, 0x54, 0, HTH).ss(Z, 0x12, 0x80, False, True),
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create_door(player, 'Swamp Attic Down Stairs', Sprl).dir(Dn, 0x54, 0, HTH).ss(Z, 0x12, 0x80),
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create_door(player, 'Swamp Attic Left Pit', Hole),
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create_door(player, 'Swamp Attic Right Pit', Hole),
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create_door(player, 'Swamp Push Statue S', Nrml).dir(So, 0x26, Mid, High).small_key().pos(0),
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@@ -721,7 +721,7 @@ def create_doors(world, player):
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create_door(player, 'Mire Falling Bridge WN', Intr).dir(We, 0xc3, Top, High).pos(1),
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create_door(player, 'Mire Map Spike Side EN', Intr).dir(Ea, 0xc3, Top, High).no_exit().pos(1),
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create_door(player, 'Mire Map Spot WN', Nrml).dir(We, 0xc3, Top, High).small_key().pos(0),
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create_door(player, 'Mire Crystal Dead End NE', Nrml).dir(No, 0xc3, Right, High).pos(4),
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create_door(player, 'Mire Crystal Dead End NW', Nrml).dir(No, 0xc3, Left, High).pos(4),
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create_door(player, 'Mire Map Spike Side Drop Down', Lgcl),
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create_door(player, 'Mire Map Spike Side Blue Barrier', Lgcl),
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create_door(player, 'Mire Map Spot Blue Barrier', Lgcl),
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