diff --git a/Main.py b/Main.py index efc97d89..ba575006 100644 --- a/Main.py +++ b/Main.py @@ -37,7 +37,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new from source.tools.BPS import create_bps_from_data from source.classes.CustomSettings import CustomSettings -version_number = '1.2.0.22' +version_number = '1.2.0.23' version_branch = '-u' __version__ = f'{version_number}{version_branch}' diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 9cbf5b6b..cad049a6 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -111,9 +111,6 @@ These are now independent of retro mode and have three options: None, Random, an * 1.4.0.1v * Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door -* 1.4.0.0v - * Generation: fix for bunny walk logic taking up too much memory - * Key Logic: Partial is now the new default * 1.3.0.9v * Ganonhunt: playthrough no longer collects crystals * Vanilla Fill: Uncle weapon is always a sword, medallions for Mire/TR will be vanilla @@ -123,7 +120,10 @@ These are now independent of retro mode and have three options: None, Random, an * MW Progression Balancing: Change to be percentage based instead of raw count. (80% threshold) * Take anys: Good Bee cave chosen as take any should no longer prevent generation * Money balancing: Fixed generation issue - 1.2.0.22u + 1.2.0.23u + * Generation: fix for bunny walk logic taking up too much memory + * Key Logic: Partial is now the new default +* 1.2.0.22u * Flute can't be activated in rain state (except glitched modes) (Thanks codemann!) * ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used) * Logic issues: