Fixed a problem with edges when those are turned off (experimental not on)

Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
This commit is contained in:
aerinon
2020-05-26 14:34:24 -06:00
parent 2d8d4ebf4a
commit 2b441134fe
11 changed files with 80 additions and 18 deletions

View File

@@ -8,7 +8,13 @@
### Experimental features
* Open "Edge" transitions can now be linked with normal doors
* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
* Couple of temporary debug features added:
* Total item count displays where TFH's goal usually does
* A red square appears in the upper right corner of the hud if the castle gate is closed
# Bug Fixes
@@ -19,6 +25,7 @@
* Enemizer settings made consistent with website
* Swamp flooded ladders in the basement now requires Flippers
* PoD EG Glitch gets killed on transitions (Only when DR is on)
* Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
##### In Progress