Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda Added debugging features to help figure out some bugs
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@@ -8,7 +8,13 @@
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### Experimental features
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* Open "Edge" transitions can now be linked with normal doors
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* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
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* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
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* Couple of temporary debug features added:
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* Total item count displays where TFH's goal usually does
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* A red square appears in the upper right corner of the hud if the castle gate is closed
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# Bug Fixes
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@@ -19,6 +25,7 @@
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* Enemizer settings made consistent with website
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* Swamp flooded ladders in the basement now requires Flippers
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* PoD EG Glitch gets killed on transitions (Only when DR is on)
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* Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
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##### In Progress
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