Fixed a problem with edges when those are turned off (experimental not on)

Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
This commit is contained in:
aerinon
2020-05-26 14:34:24 -06:00
parent 2d8d4ebf4a
commit 2b441134fe
11 changed files with 80 additions and 18 deletions

View File

@@ -211,7 +211,8 @@ def create_dungeon_regions(world, player):
'Hyrule Castle East Hall SW']),
create_dungeon_region(player, 'Hyrule Castle West Hall', 'Hyrule Castle', None, ['Hyrule Castle West Hall E', 'Hyrule Castle West Hall S']),
create_dungeon_region(player, 'Hyrule Castle Back Hall', 'Hyrule Castle', None, ['Hyrule Castle Back Hall E', 'Hyrule Castle Back Hall W', 'Hyrule Castle Back Hall Down Stairs']),
create_dungeon_region(player, 'Hyrule Castle Throne Room', 'Hyrule Castle', None, ['Hyrule Castle Throne Room N', 'Hyrule Castle Throne Room South Stairs']),
create_dungeon_region(player, 'Hyrule Castle Throne Room', 'Hyrule Castle', None, ['Hyrule Castle Throne Room Tapestry', 'Hyrule Castle Throne Room South Stairs']),
create_dungeon_region(player, 'Hyrule Castle Behind Tapestry', 'Hyrule Castle', None, ['Hyrule Castle Throne Room N', 'Hyrule Castle Tapestry Backwards']),
create_dungeon_region(player, 'Hyrule Dungeon Map Room', 'Hyrule Castle', ['Hyrule Castle - Map Chest', 'Hyrule Castle - Map Guard Key Drop'], ['Hyrule Dungeon Map Room Key Door S', 'Hyrule Dungeon Map Room Up Stairs']),
create_dungeon_region(player, 'Hyrule Dungeon North Abyss', 'Hyrule Castle', None, ['Hyrule Dungeon North Abyss South Edge', 'Hyrule Dungeon North Abyss Key Door N']),