Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda Added debugging features to help figure out some bugs
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3
Rom.py
3
Rom.py
@@ -22,7 +22,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '4fdf20e033770cf92786a790a020d2d5'
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RANDOMIZERBASEHASH = '69e8cbb3dd3cf9f5cebece101d95d0d7'
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class JsonRom(object):
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@@ -598,6 +598,7 @@ def patch_rom(world, rom, player, team, enemized):
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dr_flags = DROptions.Eternal_Mini_Bosses if world.doorShuffle[player] == 'vanilla' else DROptions.Town_Portal
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if world.experimental[player]:
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dr_flags |= DROptions.Map_Info
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dr_flags |= DROptions.Debug
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# patch doors
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if world.doorShuffle[player] == 'crossed':
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