Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda Added debugging features to help figure out some bugs
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3
Rules.py
3
Rules.py
@@ -863,7 +863,8 @@ def standard_rules(world, player):
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add_rule(world.get_entrance(ent, player), lambda state: standard_escape_rule(state))
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set_rule(world.get_location('Zelda Pickup', player), lambda state: state.has('Big Key (Escape)', player))
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set_rule(world.get_entrance('Hyrule Castle Throne Room N', player), lambda state: state.has('Zelda Herself', player))
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set_rule(world.get_entrance('Hyrule Castle Throne Room Tapestry', player), lambda state: state.has('Zelda Herself', player))
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set_rule(world.get_entrance('Hyrule Castle Tapestry Backwards', player), lambda state: state.has('Zelda Herself', player))
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def check_rule_list(state, r_list):
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return True if len(r_list) <= 0 else r_list[0](state) and check_rule_list(state, r_list[1:])
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