Undo test doors check
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6
Doors.py
6
Doors.py
@@ -938,10 +938,8 @@ def create_doors(world, player):
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create_door(player, 'Mire Dark Shooters Up Stairs', Sprl).dir(Up, 0x93, 0, LTH).ss(A, 0x32, 0xec),
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create_door(player, 'Mire Dark Shooters SW', Intr).dir(So, 0x93, Left, High).pos(0),
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create_door(player, 'Mire Block X NW', Intr).dir(No, 0x93, Left, High).pos(0),
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create_door(player, 'Mire Dark Shooters SE', Intr).dir(So, 0x93, Right, High).pos(1) if world.logic[player] == 'hybridglitches' else create_door(player, 'Mire Dark Shooters SE', Intr).dir(So, 0x93, Right, High).small_key().pos(1),
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create_door(player, 'Mire Key Rupees NE', Intr).dir(No, 0x93, Right, High).pos(1) if world.logic[player] == 'hybridglitches' else create_door(player, 'Mire Key Rupees NE', Intr).dir(No, 0x93, Right, High).small_key().pos(1),
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# create_door(player, 'Mire Dark Shooters SE', Intr).dir(So, 0x93, Right, High).small_key().pos(1),
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# create_door(player, 'Mire Key Rupees NE', Intr).dir(No, 0x93, Right, High).small_key().pos(1),
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create_door(player, 'Mire Dark Shooters SE', Intr).dir(So, 0x93, Right, High).small_key().pos(1),
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create_door(player, 'Mire Key Rupees NE', Intr).dir(No, 0x93, Right, High).small_key().pos(1),
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create_door(player, 'Mire Block X WS', Nrml).dir(We, 0x93, Bot, High).pos(2),
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create_door(player, 'Mire Tall Dark and Roomy ES', Nrml).dir(Ea, 0x92, Bot, High).pos(4),
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create_door(player, 'Mire Tall Dark and Roomy WN', Intr).dir(We, 0x92, Top, High).pos(0),
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