Implemented District ER
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@@ -318,7 +318,7 @@ class World(object):
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elif self.open_pyramid[player] == 'no':
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return False
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else:
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if self.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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if self.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'district']:
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return False
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elif self.goal[player] in ['crystals', 'trinity', 'ganonhunt']:
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return True
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@@ -3464,7 +3464,7 @@ class Pot(object):
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# byte 0: DDDE EEEE (DR, ER)
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dr_mode = {"basic": 1, "crossed": 2, "vanilla": 0, "partitioned": 3, 'paired': 4}
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er_mode = {"vanilla": 0, "simple": 1, "restricted": 2, "full": 3, "crossed": 4, "insanity": 5, 'lite': 8,
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'lean': 9, "dungeonsfull": 7, "dungeonssimple": 6, "swapped": 10}
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'lean': 9, "dungeonsfull": 7, "dungeonssimple": 6, "swapped": 10, "district": 11}
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# byte 1: LLLW WSS? (logic, mode, sword)
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logic_mode = {"noglitches": 0, "minorglitches": 1, "nologic": 2, "owglitches": 3, "majorglitches": 4, "hybridglitches": 5}
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