Factor out CLI args

This commit is contained in:
Mike A. Trethewey
2020-02-08 16:51:35 -08:00
parent 0e57f13235
commit 2c91550e50
3 changed files with 56 additions and 352 deletions

54
Gui.py
View File

@@ -14,6 +14,7 @@ from AdjusterMain import adjust
from DungeonRandomizer import parse_arguments
from gui.adjust.overview import adjust_page
from gui.custom.overview import custom_page
from gui.loadcliargs import loadcliargs
from gui.randomize.item import item_page
from gui.randomize.entrando import entrando_page
from gui.randomize.enemizer import enemizer_page
@@ -109,57 +110,8 @@ def guiMain(args=None):
return False
vcmd=(self.customContent.register(validation), '%P')
if args is not None:
for k,v in vars(args).items():
if type(v) is dict:
setattr(args, k, v[1]) # only get values for player 1 for now
# load values from commandline args
self.generationSetupWindow.createSpoilerVar.set(int(args.create_spoiler))
self.generationSetupWindow.suppressRomVar.set(int(args.suppress_rom))
self.dungeonRandoWindow.mapshuffleVar.set(args.mapshuffle)
self.dungeonRandoWindow.compassshuffleVar.set(args.compassshuffle)
self.dungeonRandoWindow.keyshuffleVar.set(args.keyshuffle)
self.dungeonRandoWindow.bigkeyshuffleVar.set(args.bigkeyshuffle)
self.itemWindow.retroVar.set(args.retro)
self.entrandoWindow.openpyramidVar.set(args.openpyramid)
self.gameOptionsWindow.quickSwapVar.set(int(args.quickswap))
self.gameOptionsWindow.disableMusicVar.set(int(args.disablemusic))
if args.multi:
self.multiworldWindow.worldVar.set(str(args.multi))
if args.count:
self.farBottomFrame.countVar.set(str(args.count))
if args.seed:
self.farBottomFrame.seedVar.set(str(args.seed))
self.itemWindow.modeVar.set(args.mode)
self.itemWindow.swordVar.set(args.swords)
self.itemWindow.difficultyVar.set(args.difficulty)
self.itemWindow.itemfunctionVar.set(args.item_functionality)
self.itemWindow.timerVar.set(args.timer)
self.itemWindow.progressiveVar.set(args.progressive)
self.itemWindow.accessibilityVar.set(args.accessibility)
self.itemWindow.goalVar.set(args.goal)
self.itemWindow.crystalsGTVar.set(args.crystals_gt)
self.itemWindow.crystalsGanonVar.set(args.crystals_ganon)
self.itemWindow.algorithmVar.set(args.algorithm)
self.entrandoWindow.shuffleVar.set(args.shuffle)
self.dungeonRandoWindow.doorShuffleVar.set(args.door_shuffle)
self.gameOptionsWindow.heartcolorVar.set(args.heartcolor)
self.gameOptionsWindow.heartbeepVar.set(args.heartbeep)
self.gameOptionsWindow.fastMenuVar.set(args.fastmenu)
self.itemWindow.logicVar.set(args.logic)
self.generationSetupWindow.romVar.set(args.rom)
self.entrandoWindow.shuffleGanonVar.set(args.shuffleganon)
self.gameOptionsWindow.hintsVar.set(args.hints)
self.enemizerWindow.enemizerCLIpathVar.set(args.enemizercli)
self.enemizerWindow.potShuffleVar.set(args.shufflepots)
self.enemizerWindow.enemyShuffleVar.set(args.shuffleenemies)
self.enemizerWindow.enemizerBossVar.set(args.shufflebosses)
self.enemizerWindow.enemizerDamageVar.set(args.enemy_damage)
self.enemizerWindow.enemizerHealthVar.set(args.enemy_health)
self.gameOptionsWindow.owPalettesVar.set(args.ow_palettes)
self.gameOptionsWindow.uwPalettesVar.set(args.uw_palettes)
# if args.sprite is not None:
# self.gameOptionsWindow.set_sprite(Sprite(args.sprite))
# load args from CLI into options
loadcliargs(self,args)
mainWindow.mainloop()