Factor out CLI args
This commit is contained in:
54
Gui.py
54
Gui.py
@@ -14,6 +14,7 @@ from AdjusterMain import adjust
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from DungeonRandomizer import parse_arguments
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from gui.adjust.overview import adjust_page
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from gui.custom.overview import custom_page
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from gui.loadcliargs import loadcliargs
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from gui.randomize.item import item_page
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from gui.randomize.entrando import entrando_page
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from gui.randomize.enemizer import enemizer_page
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@@ -109,57 +110,8 @@ def guiMain(args=None):
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return False
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vcmd=(self.customContent.register(validation), '%P')
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if args is not None:
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for k,v in vars(args).items():
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if type(v) is dict:
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setattr(args, k, v[1]) # only get values for player 1 for now
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# load values from commandline args
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self.generationSetupWindow.createSpoilerVar.set(int(args.create_spoiler))
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self.generationSetupWindow.suppressRomVar.set(int(args.suppress_rom))
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self.dungeonRandoWindow.mapshuffleVar.set(args.mapshuffle)
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self.dungeonRandoWindow.compassshuffleVar.set(args.compassshuffle)
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self.dungeonRandoWindow.keyshuffleVar.set(args.keyshuffle)
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self.dungeonRandoWindow.bigkeyshuffleVar.set(args.bigkeyshuffle)
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self.itemWindow.retroVar.set(args.retro)
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self.entrandoWindow.openpyramidVar.set(args.openpyramid)
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self.gameOptionsWindow.quickSwapVar.set(int(args.quickswap))
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self.gameOptionsWindow.disableMusicVar.set(int(args.disablemusic))
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if args.multi:
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self.multiworldWindow.worldVar.set(str(args.multi))
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if args.count:
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self.farBottomFrame.countVar.set(str(args.count))
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if args.seed:
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self.farBottomFrame.seedVar.set(str(args.seed))
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self.itemWindow.modeVar.set(args.mode)
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self.itemWindow.swordVar.set(args.swords)
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self.itemWindow.difficultyVar.set(args.difficulty)
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self.itemWindow.itemfunctionVar.set(args.item_functionality)
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self.itemWindow.timerVar.set(args.timer)
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self.itemWindow.progressiveVar.set(args.progressive)
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self.itemWindow.accessibilityVar.set(args.accessibility)
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self.itemWindow.goalVar.set(args.goal)
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self.itemWindow.crystalsGTVar.set(args.crystals_gt)
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self.itemWindow.crystalsGanonVar.set(args.crystals_ganon)
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self.itemWindow.algorithmVar.set(args.algorithm)
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self.entrandoWindow.shuffleVar.set(args.shuffle)
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self.dungeonRandoWindow.doorShuffleVar.set(args.door_shuffle)
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self.gameOptionsWindow.heartcolorVar.set(args.heartcolor)
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self.gameOptionsWindow.heartbeepVar.set(args.heartbeep)
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self.gameOptionsWindow.fastMenuVar.set(args.fastmenu)
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self.itemWindow.logicVar.set(args.logic)
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self.generationSetupWindow.romVar.set(args.rom)
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self.entrandoWindow.shuffleGanonVar.set(args.shuffleganon)
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self.gameOptionsWindow.hintsVar.set(args.hints)
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self.enemizerWindow.enemizerCLIpathVar.set(args.enemizercli)
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self.enemizerWindow.potShuffleVar.set(args.shufflepots)
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self.enemizerWindow.enemyShuffleVar.set(args.shuffleenemies)
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self.enemizerWindow.enemizerBossVar.set(args.shufflebosses)
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self.enemizerWindow.enemizerDamageVar.set(args.enemy_damage)
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self.enemizerWindow.enemizerHealthVar.set(args.enemy_health)
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self.gameOptionsWindow.owPalettesVar.set(args.ow_palettes)
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self.gameOptionsWindow.uwPalettesVar.set(args.uw_palettes)
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# if args.sprite is not None:
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# self.gameOptionsWindow.set_sprite(Sprite(args.sprite))
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# load args from CLI into options
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loadcliargs(self,args)
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mainWindow.mainloop()
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