Arghus splash fix
Don't bother checking the ssl cert for that call
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@@ -6,6 +6,7 @@ import json
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import logging
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import re
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import shlex
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import ssl
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import urllib.request
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import websockets
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import zlib
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@@ -405,7 +406,7 @@ async def main():
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logging.error('Failed to read multiworld data (%s)' % e)
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return
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ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8') if not ctx.host else ctx.host
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ip = urllib.request.urlopen('https://v4.ident.me', context=ssl._create_unverified_context()).read().decode('utf8') if not ctx.host else ctx.host
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logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password))
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ctx.disable_save = args.disable_save
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@@ -150,8 +150,10 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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* 1.0.1.12
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* Fix for Multiworld forfeits, shops and pot items now included
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* Reworked GT Trash Fill. Base rate is 0-75% of locations fill with 7 crystals entrance requirements. Triforce hunt is 75%-100% of locations. The 75% number will decrease based on the crystal entrance requirement. Dungeon_only algorithm caps it based on how many items need to be placed in dungeons. Cross dungeon shuffle will now work with the trash fill.
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* MultiServer fix for ssl certs and python
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* Inverted bug
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* Fix for hammerdashing pots, if sprite limit is reached, items won't spawn, error beep won't play either because of other SFX
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* Arghus splash no longer used for pottery sprites (used apple instead)
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* Killing enemies freeze + hammer results in the droppable item instead of the freeze prize
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* Forbid certain doors from being dashable when you either can't dash them open (but bombs would work) or you'd fall into a pit from the recoil in OHKO
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* 1.0.1.11
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2
Rom.py
2
Rom.py
@@ -35,7 +35,7 @@ from source.item.FillUtil import valid_pot_items
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '57df02038c77f9a3b915af21d3c59b78'
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RANDOMIZERBASEHASH = '1e45d174c71b2e079df1c8d5e8d1451b'
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class JsonRom(object):
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