Minor typo fix
Fixed some hard-locks in crossed mode
This commit is contained in:
2
Doors.py
2
Doors.py
@@ -900,7 +900,7 @@ def create_doors(world, player):
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create_door(player, 'GT Torch EN', Intr).dir(Ea, 0x8c, Top, High).small_key().pos(2),
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create_door(player, 'GT Torch EN', Intr).dir(Ea, 0x8c, Top, High).small_key().pos(2),
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create_door(player, 'GT Hope Room WN', Intr).dir(We, 0x8c, Top, High).small_key().pos(2),
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create_door(player, 'GT Hope Room WN', Intr).dir(We, 0x8c, Top, High).small_key().pos(2),
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create_door(player, 'GT Torch SW', Intr).dir(So, 0x8c, Left, High).no_exit().pos(1),
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create_door(player, 'GT Torch SW', Intr).dir(So, 0x8c, Left, High).no_exit().pos(1),
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create_door(player, 'GT Big Chest NW', Intr).dir(So, 0x8c, Left, High).pos(1),
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create_door(player, 'GT Big Chest NW', Intr).dir(No, 0x8c, Left, High).pos(1),
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create_door(player, 'GT Blocked Stairs Down Stairs', Sprl).dir(Dn, 0x8c, 3, HTH).ss(Z, 0x12, 0x40, True, True).kill(),
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create_door(player, 'GT Blocked Stairs Down Stairs', Sprl).dir(Dn, 0x8c, 3, HTH).ss(Z, 0x12, 0x40, True, True).kill(),
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create_door(player, 'GT Blocked Stairs Block Path', Lgcl),
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create_door(player, 'GT Blocked Stairs Block Path', Lgcl),
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create_door(player, 'GT Big Chest SW', Nrml).dir(So, 0x8c, Left, High).pos(4),
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create_door(player, 'GT Big Chest SW', Nrml).dir(So, 0x8c, Left, High).pos(4),
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2
Rom.py
2
Rom.py
@@ -18,7 +18,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '43012635a9b4db76110d4213ecaaa0fb'
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RANDOMIZERBASEHASH = '7dd5fc42926c73856b8b2b956668efd3'
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class JsonRom(object):
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class JsonRom(object):
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@@ -43,8 +43,8 @@ org $00d6ae ;(PC: 56ae)
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LoadTransAuxGfx:
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LoadTransAuxGfx:
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org $00df5a ;(PC: 5f5a)
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org $00df5a ;(PC: 5f5a)
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PrepTransAuxGfx:
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PrepTransAuxGfx:
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;org $0ffd65 ;(PC: 07fd65)
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org $0ffd65 ;(PC: 07fd65)
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;Dungeon_LoadCustomTileAttr:
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Dungeon_LoadCustomTileAttr:
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;org $01fec1
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;org $01fec1
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;Dungeon_ApproachFixedColor_variable:
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;Dungeon_ApproachFixedColor_variable:
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;org $a0f972 ; Rando version
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;org $a0f972 ; Rando version
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@@ -4,7 +4,7 @@ GfxFixer:
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jsl LoadRoomHook ; this is the rando version - let's only call this guy once - may fix star tiles and slower loads
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jsl LoadRoomHook ; this is the rando version - let's only call this guy once - may fix star tiles and slower loads
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jsl Dungeon_InitStarTileCh
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jsl Dungeon_InitStarTileCh
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jsl LoadTransAuxGfx
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jsl LoadTransAuxGfx
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;jsl Dungeon_LoadCustomTileAttr
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jsl Dungeon_LoadCustomTileAttr
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jsl PrepTransAuxGfx
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jsl PrepTransAuxGfx
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lda #$09 : sta $17 : sta $0710
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lda #$09 : sta $17 : sta $0710
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jsl Palette_SpriteAux3
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jsl Palette_SpriteAux3
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File diff suppressed because one or more lines are too long
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