diff --git a/DoorShuffle.py b/DoorShuffle.py index 4bbd53da..bff6da60 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -3229,7 +3229,7 @@ def find_accessible_entrances(world, player, builder): hc_std = True start_regions = ['Hyrule Castle Courtyard'] elif world.mode[player] != 'inverted': - start_regions = ['Links House', 'Sanctuary', 'West Dark World'] + start_regions = ['Links House', 'Sanctuary', 'East Dark World'] else: start_regions = ['Links House', 'Dark Sanctuary Hint', 'Hyrule Castle Ledge'] regs = convert_regions(start_regions, world, player) diff --git a/EntranceShuffle.py b/EntranceShuffle.py index a89dbc12..8a6a1454 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -2104,31 +2104,31 @@ mandatory_connections = [('Links House S&Q', 'Links House'), ('Ganon Drop', 'Bottom of Pyramid'), # water entry + ('Waterfall Fairy Access', 'Zora Waterfall Entryway'), + ('Zora Waterfall Water Drop', 'Lake Hylia Water'), ('Light World Water Drop', 'Lake Hylia Water'), ('Potion Shop Water Drop', 'Lake Hylia Water'), ('Northeast Light World Water Drop', 'Lake Hylia Water'), ('Lake Hylia Central Island Water Drop', 'Lake Hylia Water'), - ('Zora Waterfall Water Drop', 'Lake Hylia Water'), ('West Dark World Water Drop', 'Dark Lake Hylia Water'), - ('South Dark World Water Drop', 'Dark Lake Hylia Water'), - ('East Dark World Water Drop', 'Dark Lake Hylia Water'), ('Northeast Dark World Water Drop', 'Dark Lake Hylia Water'), - ('Southeast Dark World Water Drop', 'Dark Lake Hylia Water'), ('Catfish Water Drop', 'Dark Lake Hylia Water'), + ('East Dark World Water Drop', 'Dark Lake Hylia Water'), + ('South Dark World Water Drop', 'Dark Lake Hylia Water'), + ('Southeast Dark World Water Drop', 'Dark Lake Hylia Water'), ('Ice Palace Leave Water Drop', 'Dark Lake Hylia Water'), # water exit - ('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'), - ('Hobo Pier', 'Hobo Bridge'), ('Light World Pier', 'Light World'), # there are several piers in-game, only one needs to be modeled ('Potion Shop Pier', 'Potion Shop Area'), + ('Hobo Pier', 'Hobo Bridge'), + ('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'), ('Lake Hylia Whirlpool', 'Northeast Light World'), - ('Waterfall Fairy Access', 'Zora Waterfall Entryway'), + ('Northeast Dark World Pier', 'Northeast Dark World'), ('East Dark World Pier', 'East Dark World'), ('Southeast Dark World Pier', 'Southeast Dark World'), - ('Northeast Dark World Pier', 'Northeast Dark World'), # terrain ('Master Sword Meadow', 'Master Sword Meadow'), @@ -2143,14 +2143,14 @@ mandatory_connections = [('Links House S&Q', 'Links House'), ('Kings Grave Rocks (Inner)', 'Light World'), ('Potion Shop Rock (South)', 'Northeast Light World'), ('Potion Shop Rock (North)', 'Potion Shop Area'), + ('Kakariko Southwest Bush (North)', 'Bomb Hut Area'), + ('Kakariko Southwest Bush (South)', 'Light World'), ('Kakariko Yard Bush (North)', 'Light World'), ('Kakariko Yard Bush (South)', 'Bush Covered Lawn'), - ('Kakariko Southwest Bush (South)', 'Light World'), - ('Kakariko Southwest Bush (North)', 'Bomb Hut Area'), - ('Hyrule Castle Main Gate', 'Hyrule Castle Courtyard'), - ('Hyrule Castle Main Gate (North)', 'Light World'), ('Hyrule Castle Courtyard Bush (North)', 'Hyrule Castle Courtyard'), ('Hyrule Castle Courtyard Bush (South)', 'Hyrule Castle Secret Entrance Area'), + ('Hyrule Castle Main Gate', 'Hyrule Castle Courtyard'), + ('Hyrule Castle Main Gate (North)', 'Light World'), ('Wooden Bridge Bush (North)', 'Light World'), ('Wooden Bridge Bush (South)', 'Potion Shop Area'), ('Bat Cave Ledge Peg', 'Bat Cave Ledge'), @@ -2163,8 +2163,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'), ('Bumper Cave Entrance Rock', 'Bumper Cave Entrance'), ('Dark Witch Rock (North)', 'Northeast Dark World'), ('Dark Witch Rock (South)', 'Catfish Area'), - ('Grassy Lawn Pegs (Bottom)', 'Dark Grassy Lawn'), ('Grassy Lawn Pegs (Top)', 'West Dark World'), + ('Grassy Lawn Pegs (Bottom)', 'Dark Grassy Lawn'), ('West Dark World Gap', 'West Dark World'), ('Broken Bridge Pass (Top)', 'East Dark World'), ('Broken Bridge Pass (Bottom)', 'Northeast Dark World'), @@ -2173,6 +2173,7 @@ mandatory_connections = [('Links House S&Q', 'Links House'), ('Village of Outcasts Heavy Rock', 'West Dark World'), ('Hammer Bridge Pegs (North)', 'South Dark World'), ('Hammer Bridge Pegs (South)', 'East Dark World'), + ('Ice Island To East Pier', 'East Dark World'), # ledge drops ('Spectacle Rock Drop', 'West Death Mountain (Top)'), @@ -2238,14 +2239,15 @@ open_mandatory_connections = [('Sanctuary S&Q', 'Sanctuary'), # mirror ('Spectacle Rock Mirror Spot', 'Spectacle Rock'), - ('Fairy Ascension Mirror Spot', 'Fairy Ascension Plateau'), ('East Death Mountain (Top) Mirror Spot', 'East Death Mountain (Top)'), ('Dark Floating Island Mirror Spot', 'Death Mountain Floating Island'), ('Spiral Cave Mirror Spot', 'Spiral Cave Ledge'), ('Mimic Cave Mirror Spot', 'Mimic Cave Ledge'), ('Isolated Ledge Mirror Spot', 'Fairy Ascension Ledge'), + ('Fairy Ascension Mirror Spot', 'Fairy Ascension Plateau'), ('Bumper Cave Ledge Mirror Spot', 'Death Mountain Return Ledge'), ('Bumper Cave Entrance Mirror Spot', 'Death Mountain Entrance'), + ('Graveyard Ledge Mirror Spot', 'Graveyard Ledge'), ('Kings Grave Mirror Spot', 'Kings Grave Area'), ('Dark Grassy Lawn Mirror Spot', 'Bush Covered Lawn'), ('Hyrule Castle Ledge Mirror Spot', 'Hyrule Castle Ledge'), @@ -2258,8 +2260,7 @@ open_mandatory_connections = [('Sanctuary S&Q', 'Sanctuary'), ('Bombos Tablet Mirror Spot', 'Bombos Tablet Ledge'), ('Cave 45 Mirror Spot', 'Cave 45 Ledge'), ('Lake Hylia Island Mirror Spot', 'Lake Hylia Island'), - ('Lake Hylia Central Island Mirror Spot', 'Lake Hylia Central Island'), - ('Graveyard Ledge Mirror Spot', 'Graveyard Ledge') + ('Lake Hylia Central Island Mirror Spot', 'Lake Hylia Central Island') ] inverted_mandatory_connections = [('Sanctuary S&Q', 'Dark Sanctuary Hint'), @@ -2287,25 +2288,25 @@ inverted_mandatory_connections = [('Sanctuary S&Q', 'Dark Sanctuary Hint'), ('Hammer Peg Area Flute', 'Flute Sky'), # modified terrain - ('Lake Hylia Island Pier', 'Lake Hylia Island'), - ('Spectacle Rock Leave', 'West Death Mountain (Top)'), ('Spectacle Rock Approach', 'Spectacle Rock'), - ('Checkerboard Ledge Approach', 'Desert Checkerboard Ledge'), - ('Checkerboard Ledge Leave', 'Light World'), - ('Cave 45 Approach', 'Cave 45 Ledge'), - ('Cave 45 Leave', 'Light World'), - ('Dark Death Mountain Ladder (Bottom)', 'Dark Death Mountain (Top)'), - ('Dark Death Mountain Ladder (Top)', 'West Dark Death Mountain (Bottom)'), - ('Ice Palace Approach', 'Dark Lake Hylia Central Island'), - ('Floating Island Bridge (East)', 'Death Mountain Floating Island'), + ('Spectacle Rock Leave', 'West Death Mountain (Top)'), ('Floating Island Bridge (West)', 'East Death Mountain (Top)'), + ('Floating Island Bridge (East)', 'Death Mountain Floating Island'), ('Graveyard Ladder (Top)', 'Light World'), ('Graveyard Ladder (Bottom)', 'Graveyard Ledge'), ('Mimic Cave Ledge Access', 'Mimic Cave Ledge'), ('Mimic Cave Ledge Drop', 'East Death Mountain (Bottom)'), - ('Turtle Rock Tail Drop', 'Turtle Rock (Top)'), + ('Checkerboard Ledge Approach', 'Desert Checkerboard Ledge'), + ('Checkerboard Ledge Leave', 'Light World'), + ('Cave 45 Approach', 'Cave 45 Ledge'), + ('Cave 45 Leave', 'Light World'), + ('Lake Hylia Island Pier', 'Lake Hylia Island'), ('Bombos Tablet Ladder (Top)', 'Light World'), ('Bombos Tablet Ladder (Bottom)', 'Bombos Tablet Ledge'), + ('Dark Death Mountain Ladder (Top)', 'West Dark Death Mountain (Bottom)'), + ('Dark Death Mountain Ladder (Bottom)', 'Dark Death Mountain (Top)'), + ('Turtle Rock Tail Drop', 'Turtle Rock (Top)'), + ('Ice Palace Approach', 'Dark Lake Hylia Central Island'), # portals ('Dark Death Mountain Teleporter (West)', 'West Death Mountain (Bottom)'), @@ -2320,8 +2321,9 @@ inverted_mandatory_connections = [('Sanctuary S&Q', 'Dark Sanctuary Hint'), # mirror ('Skull Woods Mirror Spot', 'Skull Woods Forest (West)'), - ('Death Mountain Mirror Spot', 'West Dark Death Mountain (Bottom)'), + ('West Dark World Mirror Spot', 'West Dark World'), ('Death Mountain (Top) Mirror Spot', 'Dark Death Mountain (Top)'), + ('Death Mountain Mirror Spot', 'West Dark Death Mountain (Bottom)'), ('East Death Mountain Mirror Spot (Top)', 'Dark Death Mountain (Top)'), ('Floating Island Mirror Spot', 'Dark Death Mountain Floating Island'), ('Dark Death Mountain Ledge Mirror Spot (East)', 'Dark Death Mountain Ledge'), @@ -2336,15 +2338,15 @@ inverted_mandatory_connections = [('Sanctuary S&Q', 'Dark Sanctuary Hint'), ('Bush Covered Lawn Mirror Spot', 'Dark Grassy Lawn'), ('Bomb Hut Mirror Spot', 'West Dark World'), ('Pyramid Uncle Mirror Spot', 'East Dark World'), + ('East Dark World Mirror Spot', 'East Dark World'), ('Hammer Peg Area Mirror Spot', 'Hammer Peg Area'), ('Maze Race Mirror Spot', 'South Dark World'), ('South Dark World Mirror Spot', 'South Dark World'), ('Mire Mirror Spot', 'Dark Desert'), + ('Dark Desert Ledge Mirror Spot', 'Dark Desert'), ('Desert Palace Stairs Mirror Spot', 'Dark Desert'), ('Desert Palace North Mirror Spot', 'Dark Desert'), - ('Lake Hylia Central Island Mirror Spot', 'Dark Lake Hylia Central Island'), - ('East Dark World Mirror Spot', 'East Dark World'), - ('West Dark World Mirror Spot', 'West Dark World'), + ('Ice Lake Central Island Mirror Spot', 'Lake Hylia Central Island'), ('Shopping Mall Mirror Spot', 'Southeast Dark World') ] @@ -2401,10 +2403,10 @@ default_connections = [('Lost Woods Gamble', 'Lost Woods Gamble'), ('Kakariko Well Cave', 'Kakariko Well (bottom)'), ('Kakariko Well Exit', 'Light World'), ('Blinds Hideout', 'Blinds Hideout'), - ('Elder House (East)', 'Elder House'), ('Elder House (West)', 'Elder House'), - ('Elder House Exit (East)', 'Light World'), + ('Elder House (East)', 'Elder House'), ('Elder House Exit (West)', 'Light World'), + ('Elder House Exit (East)', 'Light World'), ('Snitch Lady (West)', 'Snitch Lady (West)'), ('Snitch Lady (East)', 'Snitch Lady (East)'), ('Bush Covered House', 'Bush Covered House'), diff --git a/Regions.py b/Regions.py index 0c0e73a8..9a57dbc4 100644 --- a/Regions.py +++ b/Regions.py @@ -10,8 +10,8 @@ def create_regions(world, player): create_menu_region(player, 'Flute Sky', None, ['Flute Spot 1', 'Flute Spot 2', 'Flute Spot 3', 'Flute Spot 4', 'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']), create_lw_region(player, 'Light World', ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure', 'Purple Chest'], - ['Lost Woods Hideout Drop', 'Lost Woods Hideout Stump', 'Lost Woods Gamble', 'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Lumberjack House', - 'Fortune Teller (Light)', 'Bonk Rock Cave', 'Sanctuary', 'Sanctuary Grave', 'North Fairy Cave', 'North Fairy Cave Drop', + ['Lost Woods Gamble', 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump', 'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Lumberjack House', + 'Fortune Teller (Light)', 'Bonk Rock Cave', 'Sanctuary', 'Sanctuary Grave', 'North Fairy Cave Drop', 'North Fairy Cave', 'Kakariko Well Drop', 'Kakariko Well Cave', 'Blinds Hideout', 'Elder House (West)', 'Elder House (East)', 'Snitch Lady (West)', 'Snitch Lady (East)', 'Chicken House', 'Sick Kids House', 'Kakariko Shop', 'Tavern North', 'Tavern (Front)', 'Hyrule Castle Secret Entrance Drop', 'Sahasrahlas Hut', 'Eastern Palace', 'Blacksmiths Hut', 'Bat Cave Cave', @@ -31,7 +31,7 @@ def create_regions(world, player): 'DM Hammer Bridge (West)', 'Death Mountain (Top) Mirror Spot']), create_lw_region(player, 'West Death Mountain (Bottom)', None, ['Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)', 'Death Mountain Return Cave (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave Peak', 'Spectacle Rock Cave (Bottom)', - 'DM Broken Bridge (West)',, 'Death Mountain Teleporter' 'DM Flute', 'Death Mountain Mirror Spot']), + 'DM Broken Bridge (West)', 'Death Mountain Teleporter', 'DM Flute', 'Death Mountain Mirror Spot']), create_lw_region(player, 'Spectacle Rock', ['Spectacle Rock'], ['Spectacle Rock Drop', 'Spectacle Rock Leave']), create_lw_region(player, 'East Death Mountain (Top)', None, ['Paradox Cave (Top)', 'DM Hammer Bridge (East)', 'Floating Island Bridge (East)', 'Spiral Cave Ledge Access', 'Fairy Ascension Ledge Access', 'Mimic Cave Ledge Access', 'East Death Mountain Drop', @@ -60,7 +60,7 @@ def create_regions(world, player): create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Ledge Drop', 'Maze Race Mirror Spot'], 'a race against time'), create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)', 'Desert Palace Stairs Mirror Spot']), create_lw_region(player, 'Desert Palace Mouth', None, ['Desert Palace Entrance (East)', 'Desert Palace Mouth Drop'], 'a sandy vista'), - create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (West)', 'Desert Ledge Rocks (Outer)', 'Desert Ledge Drop'], 'the desert ledge'), + create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (West)', 'Desert Ledge Rocks (Outer)', 'Desert Ledge Drop', 'Dark Desert Ledge Mirror Spot'], 'the desert ledge'), create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Palace Entrance (North)', 'Desert Ledge Rocks (Inner)', 'Desert Palace North Mirror Spot'], 'the desert ledge'), create_lw_region(player, 'Desert Checkerboard Ledge', None, ['Checkerboard Cave', 'Checkerboard Ledge Drop', 'Checkerboard Ledge Leave']), create_lw_region(player, 'Desert Teleporter Ledge', None, ['Desert Teleporter Drop', 'Desert Teleporter']), @@ -69,7 +69,7 @@ def create_regions(world, player): create_lw_region(player, 'Cave 45 Ledge', None, ['Cave 45', 'Cave 45 Ledge Drop', 'Cave 45 Leave']), create_lw_region(player, 'Lake Hylia Water', None, ['Light World Pier', 'Potion Shop Pier', 'Hobo Pier', 'Lake Hylia Island Pier', 'Lake Hylia Central Island Pier', 'Lake Hylia Whirlpool', 'Waterfall Fairy Access']), create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']), - create_lw_region(player, 'Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Water Drop', 'Lake Hylia Teleporter']), + create_lw_region(player, 'Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Water Drop', 'Lake Hylia Teleporter', 'Ice Lake Central Island Mirror Spot']), create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal']), create_lw_region(player, 'Hobo Bridge', ['Hobo']), create_lw_region(player, 'Zoras Domain', ['King Zora', 'Zora\'s Ledge']), @@ -167,7 +167,7 @@ def create_regions(world, player): create_dw_region(player, 'East Dark Death Mountain (Bottom)', None, ['Superbunny Cave (Bottom)', 'Dark Death Mountain Shop', 'East Dark Death Mountain Teleporter (Bottom)', 'EDDM Flute', 'Fairy Ascension Mirror Spot']), create_dw_region(player, 'Turtle Rock (Top)', None, ['Turtle Rock Drop', 'East Dark Death Mountain Teleporter (Top)']), - create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Dark Sanctuary Hint', 'Fortune Teller (Dark)', 'Chest Game', 'Thieves Town', + create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town', 'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock', 'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop', 'West Dark World Teleporter', 'WDW Flute', 'Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot']), @@ -190,7 +190,7 @@ def create_regions(world, player): create_dw_region(player, 'Dark Desert Ledge', None, ['Dark Desert Drop', 'Dark Desert Teleporter']), create_dw_region(player, 'South Dark World', ['Stumpy', 'Digging Game'], ['Archery Game', 'Bonk Fairy (Dark)', 'Big Bomb Shop', 'Hype Cave', 'Dark Lake Hylia Shop', 'Swamp Palace', 'Village of Outcasts Heavy Rock', 'Hammer Bridge Pegs (South)', 'South Dark World Water Drop', 'Post Aga Teleporter', - 'South Dark World Teleporter', 'SDW Flute',, 'Dig Game Mirror Spot', 'Cave 45 Mirror Spot', 'Bombos Tablet Mirror Spot']), + 'South Dark World Teleporter', 'SDW Flute', 'Dig Game Mirror Spot', 'Cave 45 Mirror Spot', 'Bombos Tablet Mirror Spot']), create_dw_region(player, 'Dark Lake Hylia Water', None, ['Northeast Dark World Pier', 'East Dark World Pier', 'Southeast Dark World Pier', 'Ice Palace Approach', 'Lake Hylia Island Mirror Spot']), create_dw_region(player, 'Dark Lake Hylia Central Island', None, ['Ice Palace', 'Ice Palace Leave Water Drop', 'Ice Island To East Pier', diff --git a/Rules.py b/Rules.py index 86897bfa..43013239 100644 --- a/Rules.py +++ b/Rules.py @@ -200,10 +200,6 @@ def global_rules(world, player): (state.can_extend_magic(player, 12, True) or (state.world.can_take_damage and (state.has_Boots(player) or state.has_hearts(player, 4)))))) ) - set_rule(world.get_location('Hookshot Cave - Top Right', player), lambda state: state.has('Hookshot', player)) - set_rule(world.get_location('Hookshot Cave - Top Left', player), lambda state: state.has('Hookshot', player)) - set_rule(world.get_location('Hookshot Cave - Bottom Right', player), lambda state: state.has('Hookshot', player) or state.has('Pegasus Boots', player)) - set_rule(world.get_location('Hookshot Cave - Bottom Left', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('Hookshot Cave Bonk Path', player), lambda state: state.has('Hookshot', player) or state.has('Pegasus Boots', player)) set_rule(world.get_entrance('Hookshot Cave Hook Path', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('Bumper Cave Bottom to Top', player), lambda state: state.has('Cape', player)) @@ -215,9 +211,9 @@ def global_rules(world, player): set_rule(world.get_entrance('DM Broken Bridge (West)', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('DM Broken Bridge (East)', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('Fairy Ascension Rocks', player), lambda state: state.can_lift_heavy_rocks(player)) + set_rule(world.get_entrance('Death Mountain Entrance Rock', player), lambda state: state.can_lift_rocks(player)) # can be fake flippered into, but is in weird state inside that might prevent you from doing things. set_rule(world.get_entrance('Waterfall Fairy Access', player), lambda state: state.has('Flippers', player)) - set_rule(world.get_entrance('Death Mountain Entrance Rock', player), lambda state: state.can_lift_rocks(player)) set_rule(world.get_entrance('Kings Grave Rocks (Outer)', player), lambda state: state.can_lift_heavy_rocks(player)) set_rule(world.get_entrance('Kings Grave Rocks (Inner)', player), lambda state: state.can_lift_heavy_rocks(player)) set_rule(world.get_entrance('Potion Shop Rock (North)', player), lambda state: state.can_lift_rocks(player)) @@ -231,11 +227,11 @@ def global_rules(world, player): set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.can_lift_rocks(player)) set_rule(world.get_entrance('Dark Witch Rock (North)', player), lambda state: state.can_lift_rocks(player)) set_rule(world.get_entrance('Dark Witch Rock (South)', player), lambda state: state.can_lift_rocks(player)) + set_rule(world.get_entrance('Grassy Lawn Pegs (Bottom)', player), lambda state: state.has('Hammer', player)) + set_rule(world.get_entrance('Grassy Lawn Pegs (Top)', player), lambda state: state.has('Hammer', player)) set_rule(world.get_entrance('Broken Bridge Pass (Bottom)', player), lambda state: state.can_lift_rocks(player) or state.has('Hammer', player) or state.has('Flippers', player)) set_rule(world.get_entrance('Broken Bridge Pass (Top)', player), lambda state: state.can_lift_rocks(player) or state.has('Hammer', player)) set_rule(world.get_entrance('West Dark World Gap', player), lambda state: state.has('Hookshot', player)) - set_rule(world.get_entrance('Grassy Lawn Pegs (Bottom)', player), lambda state: state.has('Hammer', player)) - set_rule(world.get_entrance('Grassy Lawn Pegs (Top)', player), lambda state: state.has('Hammer', player)) set_rule(world.get_entrance('Peg Area Rocks (Left)', player), lambda state: state.can_lift_heavy_rocks(player)) set_rule(world.get_entrance('Peg Area Rocks (Right)', player), lambda state: state.can_lift_heavy_rocks(player)) set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.can_lift_heavy_rocks(player)) @@ -869,15 +865,15 @@ def ow_inverted_rules(world, player): set_rule(world.get_entrance('Hyrule Castle Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Bat Cave Drop Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Dig Game Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Cave 45 Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Desert Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Mire To Desert Stairs Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Desert Ledge Rocks Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('Mire To Desert Stairs Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Checkerboard Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Bombos Tablet Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('Cave 45 Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Lake Hylia Island Mirror Spot', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and state.has_Mirror(player)) # force flipper rule since fake flipper cannot mirror set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has_Mirror(player)) - + set_rule(world.get_entrance('East Death Mountain Teleporter', player), lambda state: state.can_lift_heavy_rocks(player)) set_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: state.can_lift_heavy_rocks(player) and state.has('Hammer', player)) set_rule(world.get_entrance('Kakariko Teleporter', player), lambda state: ((state.has('Hammer', player) and state.can_lift_rocks(player)) or state.can_lift_heavy_rocks(player)) and state.has_Pearl(player)) # bunny cannot lift bushes @@ -893,8 +889,9 @@ def ow_inverted_rules(world, player): set_rule(world.get_entrance('Pyramid Hole', player), lambda state: world.open_pyramid[player] or world.goal[player] == 'trinity' or state.has('Beat Agahnim 2', player)) else: set_rule(world.get_entrance('Skull Woods Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Death Mountain Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('West Dark World Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Death Mountain (Top) Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('Death Mountain Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('East Death Mountain Mirror Spot (Top)', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Dark Death Mountain Ledge Mirror Spot (West)', player), lambda state: state.has_Mirror(player)) @@ -903,21 +900,21 @@ def ow_inverted_rules(world, player): set_rule(world.get_entrance('East Death Mountain Mirror Spot (Bottom)', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Mountain Exit Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Mountain Entrance Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('Catfish Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Graveyard Cave Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Potion Shop Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Catfish Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('West Dark World Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Bomb Hut Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Bush Covered Lawn Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Hammer Peg Area Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('East Dark World Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Pyramid Uncle Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('South Dark World Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('East Dark World Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('Hammer Peg Area Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Maze Race Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('South Dark World Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Mire Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('Dark Desert Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Desert Palace North Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Desert Palace Stairs Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has_Mirror(player)) + set_rule(world.get_entrance('Ice Lake Central Island Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Shopping Mall Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('East Dark Death Mountain Teleporter (Top)', player), lambda state: state.can_lift_heavy_rocks(player) and state.has('Hammer', player) and state.has_Pearl(player)) # bunny cannot use hammer @@ -942,6 +939,31 @@ def ow_bunny_rules(world, player): add_bunny_rule(world.get_location('Maze Race', player), player) add_bunny_rule(world.get_location('Flute Spot', player), player) + # entrances + add_bunny_rule(world.get_entrance('Lost Woods Hideout Drop', player), player) + add_bunny_rule(world.get_entrance('Lumberjack Tree Tree', player), player) + add_bunny_rule(world.get_entrance('Bonk Rock Cave', player), player) + add_bunny_rule(world.get_entrance('Sanctuary Grave', player), player) + add_bunny_rule(world.get_entrance('Kings Grave', player), player) + add_bunny_rule(world.get_entrance('North Fairy Cave Drop', player), player) + add_bunny_rule(world.get_entrance('Hyrule Castle Secret Entrance Drop', player), player) + add_bunny_rule(world.get_entrance('Bonk Fairy (Light)', player), player) + add_bunny_rule(world.get_entrance('Checkerboard Cave', player), player) + add_bunny_rule(world.get_entrance('20 Rupee Cave', player), player) + add_bunny_rule(world.get_entrance('50 Rupee Cave', player), player) + + add_bunny_rule(world.get_entrance('Skull Woods First Section Hole (North)', player), player) # bunny cannot lift bush + add_bunny_rule(world.get_entrance('Skull Woods Second Section Hole', player), player) # bunny cannot lift bush + add_bunny_rule(world.get_entrance('Skull Woods Final Section', player), player) # bunny cannot use fire rod + add_bunny_rule(world.get_entrance('Hookshot Cave', player), player) + add_bunny_rule(world.get_entrance('Thieves Town', player), player) # bunny cannot pull + add_bunny_rule(world.get_entrance('Turtle Rock', player), player) + add_bunny_rule(world.get_entrance('Palace of Darkness', player), player) # kiki needs pearl + add_bunny_rule(world.get_entrance('Hammer Peg Cave', player), player) + add_bunny_rule(world.get_entrance('Bonk Fairy (Dark)', player), player) + add_bunny_rule(world.get_entrance('Misery Mire', player), player) + add_bunny_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), player) + # terrain add_bunny_rule(world.get_entrance('DM Hammer Bridge (West)', player), player) add_bunny_rule(world.get_entrance('DM Hammer Bridge (East)', player), player) @@ -983,31 +1005,6 @@ def ow_bunny_rules(world, player): add_bunny_rule(world.get_entrance('Hammer Bridge Pegs (North)', player), player) add_bunny_rule(world.get_entrance('Hammer Bridge Pegs (South)', player), player) - # entrances - add_bunny_rule(world.get_entrance('Lost Woods Hideout Drop', player), player) - add_bunny_rule(world.get_entrance('Lumberjack Tree Tree', player), player) - add_bunny_rule(world.get_entrance('Bonk Rock Cave', player), player) - add_bunny_rule(world.get_entrance('Sanctuary Grave', player), player) - add_bunny_rule(world.get_entrance('Kings Grave', player), player) - add_bunny_rule(world.get_entrance('North Fairy Cave Drop', player), player) - add_bunny_rule(world.get_entrance('Hyrule Castle Secret Entrance Drop', player), player) - add_bunny_rule(world.get_entrance('Bonk Fairy (Light)', player), player) - add_bunny_rule(world.get_entrance('Checkerboard Cave', player), player) - add_bunny_rule(world.get_entrance('20 Rupee Cave', player), player) - add_bunny_rule(world.get_entrance('50 Rupee Cave', player), player) - - add_bunny_rule(world.get_entrance('Skull Woods First Section Hole (North)', player), player) # bunny cannot lift bush - add_bunny_rule(world.get_entrance('Skull Woods Second Section Hole', player), player) # bunny cannot lift bush - add_bunny_rule(world.get_entrance('Skull Woods Final Section', player), player) # bunny cannot use fire rod - add_bunny_rule(world.get_entrance('Hookshot Cave', player), player) - add_bunny_rule(world.get_entrance('Thieves Town', player), player) # bunny cannot pull - add_bunny_rule(world.get_entrance('Turtle Rock', player), player) - add_bunny_rule(world.get_entrance('Palace of Darkness', player), player) # kiki needs pearl - add_bunny_rule(world.get_entrance('Hammer Peg Cave', player), player) - add_bunny_rule(world.get_entrance('Bonk Fairy (Dark)', player), player) - add_bunny_rule(world.get_entrance('Misery Mire', player), player) - add_bunny_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), player) - if not world.is_atgt_swapped(player): add_bunny_rule(world.get_entrance('Agahnims Tower', player), player) diff --git a/source/overworld/EntranceShuffle2.py b/source/overworld/EntranceShuffle2.py index 76d8f049..a84d1aa4 100644 --- a/source/overworld/EntranceShuffle2.py +++ b/source/overworld/EntranceShuffle2.py @@ -644,7 +644,8 @@ def do_fixed_shuffle(avail, entrance_list): elif rules.fixed: choice = choices[i] elif rules.must_exit_to_lw: - lw_exits = default_lw + ['Big Bomb Shop', 'Ganons Tower Exit'] if avail.inverted else ['Links House Exit', 'Agahnims Tower Exit'] + lw_exits = set(default_lw) + lw_exits.update({'Big Bomb Shop', 'Ganons Tower Exit'} if avail.inverted else {'Links House Exit', 'Agahnims Tower Exit'}) filtered_choices = {i: opt for i, opt in choices.items() if all(t in lw_exits for t in opt[2])} index, choice = random.choice(list(filtered_choices.items())) else: @@ -774,7 +775,7 @@ def do_vanilla_connect(pool_def, avail): elif pool_def['condition'] == 'pottery': # this condition involves whether caves with pots are shuffled or not if avail.world.pottery[avail.player] not in ['none', 'keys', 'dungeon']: return - defaults = default_connections + (inverted_default_connections if avail.inverted else open_default_connections) + defaults = {**default_connections, **(inverted_default_connections if avail.inverted else open_default_connections)} for entrance in pool_def['entrances']: if entrance in avail.entrances: target = defaults[entrance] @@ -1883,31 +1884,31 @@ mandatory_connections = [('Links House S&Q', 'Links House'), ('Ganon Drop', 'Bottom of Pyramid'), # water entry + ('Waterfall Fairy Access', 'Zora Waterfall Entryway'), + ('Zora Waterfall Water Drop', 'Lake Hylia Water'), ('Light World Water Drop', 'Lake Hylia Water'), ('Potion Shop Water Drop', 'Lake Hylia Water'), ('Northeast Light World Water Drop', 'Lake Hylia Water'), ('Lake Hylia Central Island Water Drop', 'Lake Hylia Water'), - ('Zora Waterfall Water Drop', 'Lake Hylia Water'), ('West Dark World Water Drop', 'Dark Lake Hylia Water'), - ('South Dark World Water Drop', 'Dark Lake Hylia Water'), - ('East Dark World Water Drop', 'Dark Lake Hylia Water'), ('Northeast Dark World Water Drop', 'Dark Lake Hylia Water'), - ('Southeast Dark World Water Drop', 'Dark Lake Hylia Water'), ('Catfish Water Drop', 'Dark Lake Hylia Water'), + ('East Dark World Water Drop', 'Dark Lake Hylia Water'), + ('South Dark World Water Drop', 'Dark Lake Hylia Water'), + ('Southeast Dark World Water Drop', 'Dark Lake Hylia Water'), ('Ice Palace Leave Water Drop', 'Dark Lake Hylia Water'), # water exit - ('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'), - ('Hobo Pier', 'Hobo Bridge'), ('Light World Pier', 'Light World'), # there are several piers in-game, only one needs to be modeled ('Potion Shop Pier', 'Potion Shop Area'), + ('Hobo Pier', 'Hobo Bridge'), + ('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'), ('Lake Hylia Whirlpool', 'Northeast Light World'), - ('Waterfall Fairy Access', 'Zora Waterfall Entryway'), + ('Northeast Dark World Pier', 'Northeast Dark World'), ('East Dark World Pier', 'East Dark World'), ('Southeast Dark World Pier', 'Southeast Dark World'), - ('Northeast Dark World Pier', 'Northeast Dark World'), # terrain ('Master Sword Meadow', 'Master Sword Meadow'), @@ -1922,14 +1923,14 @@ mandatory_connections = [('Links House S&Q', 'Links House'), ('Kings Grave Rocks (Inner)', 'Light World'), ('Potion Shop Rock (South)', 'Northeast Light World'), ('Potion Shop Rock (North)', 'Potion Shop Area'), + ('Kakariko Southwest Bush (North)', 'Bomb Hut Area'), + ('Kakariko Southwest Bush (South)', 'Light World'), ('Kakariko Yard Bush (North)', 'Light World'), ('Kakariko Yard Bush (South)', 'Bush Covered Lawn'), - ('Kakariko Southwest Bush (South)', 'Light World'), - ('Kakariko Southwest Bush (North)', 'Bomb Hut Area'), - ('Hyrule Castle Main Gate', 'Hyrule Castle Courtyard'), - ('Hyrule Castle Main Gate (North)', 'Light World'), ('Hyrule Castle Courtyard Bush (North)', 'Hyrule Castle Courtyard'), ('Hyrule Castle Courtyard Bush (South)', 'Hyrule Castle Secret Entrance Area'), + ('Hyrule Castle Main Gate', 'Hyrule Castle Courtyard'), + ('Hyrule Castle Main Gate (North)', 'Light World'), ('Wooden Bridge Bush (North)', 'Light World'), ('Wooden Bridge Bush (South)', 'Potion Shop Area'), ('Bat Cave Ledge Peg', 'Bat Cave Ledge'), @@ -1942,8 +1943,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'), ('Bumper Cave Entrance Rock', 'Bumper Cave Entrance'), ('Dark Witch Rock (North)', 'Northeast Dark World'), ('Dark Witch Rock (South)', 'Catfish Area'), - ('Grassy Lawn Pegs (Bottom)', 'Dark Grassy Lawn'), ('Grassy Lawn Pegs (Top)', 'West Dark World'), + ('Grassy Lawn Pegs (Bottom)', 'Dark Grassy Lawn'), ('West Dark World Gap', 'West Dark World'), ('Broken Bridge Pass (Top)', 'East Dark World'), ('Broken Bridge Pass (Bottom)', 'Northeast Dark World'), @@ -1952,6 +1953,7 @@ mandatory_connections = [('Links House S&Q', 'Links House'), ('Village of Outcasts Heavy Rock', 'West Dark World'), ('Hammer Bridge Pegs (North)', 'South Dark World'), ('Hammer Bridge Pegs (South)', 'East Dark World'), + ('Ice Island To East Pier', 'East Dark World'), # ledge drops ('Spectacle Rock Drop', 'West Death Mountain (Top)'), @@ -2017,14 +2019,15 @@ open_mandatory_connections = [('Sanctuary S&Q', 'Sanctuary'), # mirror ('Spectacle Rock Mirror Spot', 'Spectacle Rock'), - ('Fairy Ascension Mirror Spot', 'Fairy Ascension Plateau'), ('East Death Mountain (Top) Mirror Spot', 'East Death Mountain (Top)'), ('Dark Floating Island Mirror Spot', 'Death Mountain Floating Island'), ('Spiral Cave Mirror Spot', 'Spiral Cave Ledge'), ('Mimic Cave Mirror Spot', 'Mimic Cave Ledge'), ('Isolated Ledge Mirror Spot', 'Fairy Ascension Ledge'), + ('Fairy Ascension Mirror Spot', 'Fairy Ascension Plateau'), ('Bumper Cave Ledge Mirror Spot', 'Death Mountain Return Ledge'), ('Bumper Cave Entrance Mirror Spot', 'Death Mountain Entrance'), + ('Graveyard Ledge Mirror Spot', 'Graveyard Ledge'), ('Kings Grave Mirror Spot', 'Kings Grave Area'), ('Dark Grassy Lawn Mirror Spot', 'Bush Covered Lawn'), ('Hyrule Castle Ledge Mirror Spot', 'Hyrule Castle Ledge'), @@ -2037,8 +2040,7 @@ open_mandatory_connections = [('Sanctuary S&Q', 'Sanctuary'), ('Bombos Tablet Mirror Spot', 'Bombos Tablet Ledge'), ('Cave 45 Mirror Spot', 'Cave 45 Ledge'), ('Lake Hylia Island Mirror Spot', 'Lake Hylia Island'), - ('Lake Hylia Central Island Mirror Spot', 'Lake Hylia Central Island'), - ('Graveyard Ledge Mirror Spot', 'Graveyard Ledge') + ('Lake Hylia Central Island Mirror Spot', 'Lake Hylia Central Island') ] inverted_mandatory_connections = [('Sanctuary S&Q', 'Dark Sanctuary Hint'), @@ -2066,25 +2068,25 @@ inverted_mandatory_connections = [('Sanctuary S&Q', 'Dark Sanctuary Hint'), ('Hammer Peg Area Flute', 'Flute Sky'), # modified terrain - ('Lake Hylia Island Pier', 'Lake Hylia Island'), - ('Spectacle Rock Leave', 'West Death Mountain (Top)'), ('Spectacle Rock Approach', 'Spectacle Rock'), - ('Checkerboard Ledge Approach', 'Desert Checkerboard Ledge'), - ('Checkerboard Ledge Leave', 'Light World'), - ('Cave 45 Approach', 'Cave 45 Ledge'), - ('Cave 45 Leave', 'Light World'), - ('Dark Death Mountain Ladder (Bottom)', 'Dark Death Mountain (Top)'), - ('Dark Death Mountain Ladder (Top)', 'West Dark Death Mountain (Bottom)'), - ('Ice Palace Approach', 'Dark Lake Hylia Central Island'), - ('Floating Island Bridge (East)', 'Death Mountain Floating Island'), + ('Spectacle Rock Leave', 'West Death Mountain (Top)'), ('Floating Island Bridge (West)', 'East Death Mountain (Top)'), + ('Floating Island Bridge (East)', 'Death Mountain Floating Island'), ('Graveyard Ladder (Top)', 'Light World'), ('Graveyard Ladder (Bottom)', 'Graveyard Ledge'), ('Mimic Cave Ledge Access', 'Mimic Cave Ledge'), ('Mimic Cave Ledge Drop', 'East Death Mountain (Bottom)'), - ('Turtle Rock Tail Drop', 'Turtle Rock (Top)'), + ('Checkerboard Ledge Approach', 'Desert Checkerboard Ledge'), + ('Checkerboard Ledge Leave', 'Light World'), + ('Cave 45 Approach', 'Cave 45 Ledge'), + ('Cave 45 Leave', 'Light World'), + ('Lake Hylia Island Pier', 'Lake Hylia Island'), ('Bombos Tablet Ladder (Top)', 'Light World'), ('Bombos Tablet Ladder (Bottom)', 'Bombos Tablet Ledge'), + ('Dark Death Mountain Ladder (Top)', 'West Dark Death Mountain (Bottom)'), + ('Dark Death Mountain Ladder (Bottom)', 'Dark Death Mountain (Top)'), + ('Turtle Rock Tail Drop', 'Turtle Rock (Top)'), + ('Ice Palace Approach', 'Dark Lake Hylia Central Island'), # portals ('Dark Death Mountain Teleporter (West)', 'West Death Mountain (Bottom)'), @@ -2099,8 +2101,9 @@ inverted_mandatory_connections = [('Sanctuary S&Q', 'Dark Sanctuary Hint'), # mirror ('Skull Woods Mirror Spot', 'Skull Woods Forest (West)'), - ('Death Mountain Mirror Spot', 'West Dark Death Mountain (Bottom)'), + ('West Dark World Mirror Spot', 'West Dark World'), ('Death Mountain (Top) Mirror Spot', 'Dark Death Mountain (Top)'), + ('Death Mountain Mirror Spot', 'West Dark Death Mountain (Bottom)'), ('East Death Mountain Mirror Spot (Top)', 'Dark Death Mountain (Top)'), ('Floating Island Mirror Spot', 'Dark Death Mountain Floating Island'), ('Dark Death Mountain Ledge Mirror Spot (East)', 'Dark Death Mountain Ledge'), @@ -2115,15 +2118,15 @@ inverted_mandatory_connections = [('Sanctuary S&Q', 'Dark Sanctuary Hint'), ('Bush Covered Lawn Mirror Spot', 'Dark Grassy Lawn'), ('Bomb Hut Mirror Spot', 'West Dark World'), ('Pyramid Uncle Mirror Spot', 'East Dark World'), + ('East Dark World Mirror Spot', 'East Dark World'), ('Hammer Peg Area Mirror Spot', 'Hammer Peg Area'), ('Maze Race Mirror Spot', 'South Dark World'), ('South Dark World Mirror Spot', 'South Dark World'), ('Mire Mirror Spot', 'Dark Desert'), + ('Dark Desert Ledge Mirror Spot', 'Dark Desert'), ('Desert Palace Stairs Mirror Spot', 'Dark Desert'), ('Desert Palace North Mirror Spot', 'Dark Desert'), - ('Lake Hylia Central Island Mirror Spot', 'Dark Lake Hylia Central Island'), - ('East Dark World Mirror Spot', 'East Dark World'), - ('West Dark World Mirror Spot', 'West Dark World'), + ('Ice Lake Central Island Mirror Spot', 'Lake Hylia Central Island'), ('Shopping Mall Mirror Spot', 'Southeast Dark World') ] @@ -2180,10 +2183,10 @@ default_connections = {'Lost Woods Gamble': 'Lost Woods Gamble', 'Kakariko Well Cave': 'Kakariko Well (bottom)', 'Kakariko Well Exit': 'Light World', 'Blinds Hideout': 'Blinds Hideout', - 'Elder House (East)': 'Elder House', 'Elder House (West)': 'Elder House', - 'Elder House Exit (East)': 'Light World', + 'Elder House (East)': 'Elder House', 'Elder House Exit (West)': 'Light World', + 'Elder House Exit (East)': 'Light World', 'Snitch Lady (West)': 'Snitch Lady (West)', 'Snitch Lady (East)': 'Snitch Lady (East)', 'Bush Covered House': 'Bush Covered House', @@ -2359,7 +2362,7 @@ open_default_dungeon_connections = [('Agahnims Tower', 'Agahnims Tower Portal'), ] inverted_default_dungeon_connections = [('Agahnims Tower', 'Ganons Tower Portal'), - ('Agahnims Tower Exit', 'Dark Death Mountain'), + ('Agahnims Tower Exit', 'Dark Death Mountain (Top)'), ('Ganons Tower', 'Agahnims Tower Portal'), ('Ganons Tower Exit', 'Hyrule Castle Ledge') ] diff --git a/test/stats/EntranceShuffleStats.py b/test/stats/EntranceShuffleStats.py index 313b060d..41ff6d59 100644 --- a/test/stats/EntranceShuffleStats.py +++ b/test/stats/EntranceShuffleStats.py @@ -99,7 +99,7 @@ def test_loop(tests, entrance_set, exit_set, ctr, shuffle_mode, main_mode, links # seed = 635441530 random.seed(seed) world = World(1, {1: shuffle_mode}, {1: 'vanilla'}, {1: 'noglitches'}, {1: main_mode}, {}, {}, {}, - {}, {}, {}, {}, {}, True, {}, {}, [], {}) + {}, {}, {}, {}, {}, True, {}, [], {}) world.customizer = False world.shufflelinks = {1: links} world.shuffletavern = {1: False}