Fixed issue in multiworld where some players dont have a custom item pool
This commit is contained in:
@@ -262,7 +262,7 @@ def generate_itempool(world, player):
|
|||||||
world.get_location('Zelda Drop Off', player).locked = True
|
world.get_location('Zelda Drop Off', player).locked = True
|
||||||
|
|
||||||
# set up item pool
|
# set up item pool
|
||||||
if world.custom:
|
if world.custom and player in world.customitemarray:
|
||||||
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_total, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.customitemarray)
|
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_total, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.customitemarray)
|
||||||
world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
|
world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
|
||||||
else:
|
else:
|
||||||
|
|||||||
Reference in New Issue
Block a user