Fix HUD to show prize, key count, and compass count if seen by player
This commit is contained in:
6
Rom.py
6
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
|
||||
|
||||
|
||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||
RANDOMIZERBASEHASH = 'b0a70c07792884cbe3d87e99c8325e41'
|
||||
RANDOMIZERBASEHASH = 'b0f449244740c00c8d0c801e24df891f'
|
||||
|
||||
|
||||
class JsonRom(object):
|
||||
@@ -1292,6 +1292,9 @@ def patch_rom(world, rom, player, team, is_mystery=False):
|
||||
| (0x04 if world.mapshuffle[player] != 'none' else 0x00)
|
||||
| (0x08 if world.bigkeyshuffle[player] != 'none' else 0x00))) # free roaming item text boxes
|
||||
rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] not in ['none', 'nearby'] else 0x00) # maps showing crystals on overworld
|
||||
if (world.mapshuffle[player] not in ['none', 'nearby'] or world.doorShuffle[player] != 'vanilla' or world.dropshuffle[player] != 'none'
|
||||
or world.pottery[player] not in ['none', 'cave']):
|
||||
rom.write_byte(0x18003A, 0x01) # show key counts on map pickup
|
||||
|
||||
# compasses showing dungeon count
|
||||
compass_mode = 0x80 if world.compassshuffle[player] not in ['none', 'nearby'] else 0x00
|
||||
@@ -1447,6 +1450,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
|
||||
| (0x10 if world.logic[player] == 'nologic' else 0))) # boss icon
|
||||
|
||||
def get_reveal_bytes(itemName):
|
||||
if world.prizeshuffle[player] != 'wild':
|
||||
for dungeon in world.dungeons:
|
||||
if dungeon.player == player and dungeon.prize and dungeon.prize.name == itemName:
|
||||
return reveal_bytes.get(dungeon.name, 0x0000)
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user