Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework) Vanilla+ER generation improvements
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@@ -1228,15 +1228,16 @@ def identify_destination_sectors(accessible_sectors, reverse_d_map, dungeon_map,
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if ent_name in split_list:
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split_section = split_name
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break
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for r_name in split_dungeon_entrances[d_name][split_section]:
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ent_sector = find_sector(r_name, dungeon_map[d_name].sectors)
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if ent_sector in accessible_sectors and ent_name not in dead_entrances:
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sector.destination_entrance = True
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found_connections.add(ent_name)
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accessible_sectors.add(sector)
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accessible_overworld.add(region)
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explored = False
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break
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if split_section:
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for r_name in split_dungeon_entrances[d_name][split_section]:
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ent_sector = find_sector(r_name, dungeon_map[d_name].sectors)
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if ent_sector in accessible_sectors and ent_name not in dead_entrances:
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sector.destination_entrance = True
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found_connections.add(ent_name)
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accessible_sectors.add(sector)
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accessible_overworld.add(region)
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explored = False
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break
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def calc_allowance_and_dead_ends(builder, connections_tuple):
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