Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework) Vanilla+ER generation improvements
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@@ -287,9 +287,12 @@ def generate_itempool(world, player):
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if item in ['Progressive Bow', 'Bow'] and not found_bow:
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found_bow = True
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possible_weapons.append(item)
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if item in ['Hammer', 'Bombs (10)', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
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if item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
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if item not in possible_weapons:
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possible_weapons.append(item)
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if item in ['Bombs (10)']:
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if item not in possible_weapons and world.doorShuffle[player] != 'crossed':
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possible_weapons.append(item)
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starting_weapon = random.choice(possible_weapons)
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placed_items["Link's Uncle"] = starting_weapon
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pool.remove(starting_weapon)
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