Unkillable thieves for now
Turn off enemy drop indicator for modes that don't need it
This commit is contained in:
4
Rom.py
4
Rom.py
@@ -40,7 +40,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'f3cc032fa0a1ccf9624d0fb3e9926c3b'
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RANDOMIZERBASEHASH = 'c8b9a36f11cb3cd070f83f31219f5cba'
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class JsonRom(object):
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@@ -573,6 +573,8 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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dr_flags |= DROptions.Fix_EG
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if world.door_type_mode[player] in ['big', 'all', 'chaos']:
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dr_flags |= DROptions.BigKeyDoor_Shuffle
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if world.dropshuffle[player] in ['underworld']:
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dr_flags |= DROptions.EnemyDropIndicator
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my_locations = world.get_filled_locations(player)
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valid_locations = [l for l in my_locations if ((l.type == LocationType.Pot and not l.forced_item)
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