Unkillable thieves for now

Turn off enemy drop indicator for modes that don't need it
This commit is contained in:
aerinon
2023-09-12 10:13:15 -06:00
parent 9e6bcf8a99
commit 2e5b9758c2
9 changed files with 59 additions and 12 deletions

View File

@@ -468,7 +468,7 @@ def init_enemy_stats():
EnemySprite.Boulder: EnemyStats(EnemySprite.Boulder, True, dmg=4),
EnemySprite.Gibo: EnemyStats(EnemySprite.Gibo, False, True, 0, health=8, dmg=3), # patrick!
# could drop if killable thieves is on
EnemySprite.Thief: EnemyStats(EnemySprite.Thief, False, False, health=0, dmg=2),
EnemySprite.Thief: EnemyStats(EnemySprite.Thief, False, False, health=None, dmg=2),
EnemySprite.Medusa: EnemyStats(EnemySprite.Medusa, True, ignore=True, dmg=0, dmask=0x10),
EnemySprite.FourWayShooter: EnemyStats(EnemySprite.FourWayShooter, True, ignore=True, dmg=0),
EnemySprite.Pokey: EnemyStats(EnemySprite.Pokey, False, True, 7, health=32, dmg=6),