Unkillable thieves for now
Turn off enemy drop indicator for modes that don't need it
This commit is contained in:
@@ -416,10 +416,10 @@ def randomize_enemies(world, player):
|
||||
randomize_overworld_sprite_sheets(data_tables.sprite_sheets, data_tables, custom_ow)
|
||||
randomize_overworld_enemies(data_tables, custom_ow)
|
||||
# fix thief stats
|
||||
subclass_table = world.damage_table[player].damage_table['SubClassTable']
|
||||
subclass_table[EnemySprite.Thief] = subclass_table[EnemySprite.GreenEyegoreMimic]
|
||||
data_tables.enemy_stats[EnemySprite.Thief].health = 4
|
||||
# todo: could turn droppable on here if we wanted for theives
|
||||
# subclass_table = world.damage_table[player].damage_table['SubClassTable']
|
||||
# subclass_table[EnemySprite.Thief] = subclass_table[EnemySprite.GreenEyegoreMimic]
|
||||
# data_tables.enemy_stats[EnemySprite.Thief].health = 4
|
||||
# could turn droppable on here if we wanted for killable theives
|
||||
# health shuffle
|
||||
if world.enemy_health[player] != 'default':
|
||||
stats = world.data_tables[player].enemy_stats
|
||||
@@ -475,8 +475,8 @@ def write_enemy_shuffle_settings(world, player, rom):
|
||||
rom.write_byte(snes_to_pc(0x368105), 0x01)
|
||||
|
||||
# killable thief
|
||||
rom.write_byte(snes_to_pc(0x368108), 0xc4)
|
||||
rom.write_byte(snes_to_pc(0x0DB237), 4) # health value: # todo: thief health value
|
||||
# rom.write_byte(snes_to_pc(0x368108), 0xc4)
|
||||
# rom.write_byte(snes_to_pc(0x0DB237), 4) # health value - randomize it if killable, maybe
|
||||
|
||||
# mimic room barriers
|
||||
data_tables = world.data_tables[player]
|
||||
|
||||
@@ -335,7 +335,7 @@ def init_sprite_requirements():
|
||||
.sub_group(2, 0x42).sub_group(3, 0x43),
|
||||
SpriteRequirement(EnemySprite.Boulder).affix().sub_group(3, 0x10),
|
||||
SpriteRequirement(EnemySprite.Gibo).sub_group(2, 0x28),
|
||||
SpriteRequirement(EnemySprite.Thief).no_drop().sub_group(0, [0xe, 0x15]),
|
||||
SpriteRequirement(EnemySprite.Thief).immune().uw_skip().sub_group(0, [0xe, 0x15]),
|
||||
SpriteRequirement(EnemySprite.Medusa).affix(),
|
||||
SpriteRequirement(EnemySprite.FourWayShooter).affix(),
|
||||
SpriteRequirement(EnemySprite.Pokey).sub_group(2, 0x27),
|
||||
|
||||
@@ -333,6 +333,8 @@ OwGeneralDeny:
|
||||
- [0x5e, 4, ["RollerVerticalUp", "Gibo"]] # forbid that one roller for kiki pod, and the kiki eating Gibo
|
||||
- [0x5e, 5, ["Gibo"]] # kiki eating Gibo
|
||||
UwEnemyDrop:
|
||||
- [0x003d, 9, ["HardhatBeetle", "MiniHelmasaur", "Wizzrobe"]] # kept falling off before killing was possible
|
||||
- [0x003d, 10, ["HardhatBeetle", "MiniHelmasaur", "Wizzrobe"]] # kept falling off before killing was possible
|
||||
- [0x0044, 4, ["HardhatBeetle"]] # kept falling off before killing was possible
|
||||
- [0x0085, 9, ["Babasu"]] # ran off the edge and didn't return
|
||||
- [0x00cc, 5, ["Babasu"]] # little hard to see and kill appropriately
|
||||
@@ -385,6 +387,18 @@ UwEnemyDrop:
|
||||
- [0x00c6, 6, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
# wizzrobe despawn issues - on pots/blocks
|
||||
- [0x004e, 3, ["Wizzrobe"]]
|
||||
- [0x005e, 4, ["Wizzrobe"]]
|
||||
- [0x007e, 1, ["Wizzrobe"]]
|
||||
- [0x007e, 6, ["Wizzrobe"]]
|
||||
- [0x009f, 5, ["Wizzrobe"]]
|
||||
- [0x00af, 0, ["Wizzrobe"]]
|
||||
- [0x00bf, 1, ["Wizzrobe"]]
|
||||
- [0x00ce, 5, ["Wizzrobe"]]
|
||||
- [0x00ce, 6, ["Wizzrobe"]]
|
||||
- [0x00ce, 7, ["Wizzrobe"]]
|
||||
- [0x00ce, 8, ["Wizzrobe"]]
|
||||
# the following are all slightly in the wall on spawn
|
||||
- [0x0064, 0, ["Leever"]]
|
||||
- [0x00e5, 4, ["Leever"]]
|
||||
|
||||
Reference in New Issue
Block a user