Unkillable thieves for now
Turn off enemy drop indicator for modes that don't need it
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@@ -335,7 +335,7 @@ def init_sprite_requirements():
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.sub_group(2, 0x42).sub_group(3, 0x43),
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SpriteRequirement(EnemySprite.Boulder).affix().sub_group(3, 0x10),
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SpriteRequirement(EnemySprite.Gibo).sub_group(2, 0x28),
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SpriteRequirement(EnemySprite.Thief).no_drop().sub_group(0, [0xe, 0x15]),
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SpriteRequirement(EnemySprite.Thief).immune().uw_skip().sub_group(0, [0xe, 0x15]),
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SpriteRequirement(EnemySprite.Medusa).affix(),
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SpriteRequirement(EnemySprite.FourWayShooter).affix(),
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SpriteRequirement(EnemySprite.Pokey).sub_group(2, 0x27),
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