Large refactor underway.
Wrote new main method Implemented trap door shuffle to some degree Still needs the other types
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@@ -1262,7 +1262,7 @@ def simple_dungeon_builder(name, sector_list):
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return builder
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def create_dungeon_builders(all_sectors, connections_tuple, world, player,
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def create_dungeon_builders(all_sectors, connections_tuple, world, player, dungeon_pool,
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dungeon_entrances=None, split_dungeon_entrances=None):
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logger = logging.getLogger('')
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logger.info('Shuffling Dungeon Sectors')
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@@ -1278,7 +1278,7 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player,
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global_pole = GlobalPolarity(candidate_sectors)
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dungeon_map = {}
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for key in dungeon_regions.keys():
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for key in dungeon_pool:
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dungeon_map[key] = DungeonBuilder(key)
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for key in dungeon_boss_sectors.keys():
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current_dungeon = dungeon_map[key]
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