Crossed Dungeon generation work
-Added a bunch of crystal switch logic -Added a check for maiden backtracking -OrderedFrozenSet to prevent randomization leaks with the same seed -A few key improvements from an outstanding PR
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@@ -1120,6 +1120,7 @@ pol_comp = {
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'Mod': lambda x: 0 if x == 0 else 1
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}
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@unique
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class PolSlot(Enum):
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NorthSouth = 0
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