Crossed Dungeon generation work
-Added a bunch of crystal switch logic -Added a check for maiden backtracking -OrderedFrozenSet to prevent randomization leaks with the same seed -A few key improvements from an outstanding PR
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@@ -10,7 +10,7 @@
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"shuffling.dungeons": "Shuffling dungeons",
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"basic.traversal": "--Basic Traversal",
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"generating.dungeon": "Generating dungeons",
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"shuffling.keydoors": "Shuffling Key doors for",
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"shuffling.keydoors": "Shuffling Key doors",
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"lowering.keys.candidates": "Lowering key door count because not enough candidates",
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"lowering.keys.layouts": "Lowering key door count because no valid layouts",
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"keydoor.shuffle.time": "Key door shuffle time",
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