Fix for pot items to not reload with the supertile

Key distribution change
Unique boss shuffle make gt bosses also unique
Removed text color in hints due to bug
This commit is contained in:
aerinon
2022-08-11 15:25:09 -06:00
parent 32714b4c6a
commit 2ed0a80609
5 changed files with 56 additions and 51 deletions

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@@ -184,7 +184,11 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
#### Unstable
* 1.0.1.1
* Fixed the pots in Mire Storyteller/ Dark Desert Hint to be colorized when they should be
* Fixed the pots in Mire Storyteller/ Dark Desert Hint to be colorized when they should be
* Certain pot items no longer reload when reloading the supertile (matches original pot behavior better)
* Changed the key distribution that made small keys placement more random when keys are in their own dungeon
* Unique boss shuffle no longer allows repeat bosses in GT (e.g. only one Trinexx in GT, so exactly 3 bosses are repeated in the seed. This is a difference process than full which does affect the probability distribution.)
* Removed text color in hints due to vanilla bug
* 1.0.1.0
* Large features
* New pottery modes - see notes above
@@ -208,7 +212,6 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
* Refactored spoiler to generate in stages for better error collection. A meta file will be generated additionally for mystery seeds. Some random settings moved later in the spoiler to have the meta section at the top not spoil certain things. (GT/Ganon requirements.) Thanks to codemann and OWR for most of this work.
* Updated tourney winners (included Doors Async League winners)
* Some textual changes for hints (capitalization standardization)
* Item will be highlighted in red if experimental is on. This will likely be removed.
* Reworked GT Trash Fill. Base rate is 0-75% of locations fill with 7 crystals entrance requirements. Triforce hunt is 75%-100% of locations. The 75% number will decrease based on the crystal entrance requirement. Dungeon_only algorithm caps it based on how many items need to be placed in dungeons. Cross dungeon shuffle will now work with the trash fill.
* Expanded Mystery logic options (e.g. owglitches)
* Updated indicators on keysanity menu for overworld map option