Merge branch 'StandingItems' into DoorDevVolatile
# Conflicts: # Rules.py # source/item/FillUtil.py
This commit is contained in:
24
Main.py
24
Main.py
@@ -13,7 +13,7 @@ from Bosses import place_bosses
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from Items import ItemFactory
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from KeyDoorShuffle import validate_key_placement
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from OverworldGlitchRules import create_owg_connections
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from PotShuffle import shuffle_pots
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from PotShuffle import shuffle_pots, shuffle_pot_switches
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from Regions import create_regions, create_shops, mark_light_world_regions, create_dungeon_regions, adjust_locations
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from InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from EntranceShuffle import link_entrances, link_inverted_entrances
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@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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__version__ = '1.0.0.1-u'
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__version__ = '1.0.1.0-v'
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from source.classes.BabelFish import BabelFish
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@@ -96,10 +96,11 @@ def main(args, seed=None, fish=None):
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world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
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world.experimental = args.experimental.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.potshuffle = args.shufflepots.copy()
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world.fish = fish
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world.shopsanity = args.shopsanity.copy()
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world.keydropshuffle = args.keydropshuffle.copy()
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world.dropshuffle = args.dropshuffle.copy()
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world.pottery = args.pottery.copy()
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world.potshuffle = args.shufflepots.copy()
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world.mixed_travel = args.mixed_travel.copy()
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world.standardize_palettes = args.standardize_palettes.copy()
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world.treasure_hunt_count = args.triforce_goal.copy()
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@@ -157,7 +158,10 @@ def main(args, seed=None, fish=None):
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logger.info(world.fish.translate("cli", "cli", "shuffling.pots"))
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for player in range(1, world.players + 1):
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if world.potshuffle[player]:
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shuffle_pots(world, player)
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if world.pottery[player] != 'lottery':
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shuffle_pots(world, player)
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else:
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shuffle_pot_switches(world, player)
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logger.info(world.fish.translate("cli","cli","shuffling.world"))
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@@ -397,13 +401,13 @@ def copy_world(world):
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ret.intensity = world.intensity.copy()
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ret.experimental = world.experimental.copy()
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ret.shopsanity = world.shopsanity.copy()
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ret.keydropshuffle = world.keydropshuffle.copy()
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ret.dropshuffle = world.dropshuffle.copy()
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ret.pottery = world.pottery.copy()
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ret.potshuffle = world.potshuffle.copy()
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ret.mixed_travel = world.mixed_travel.copy()
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ret.standardize_palettes = world.standardize_palettes.copy()
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ret.restrict_boss_items = world.restrict_boss_items.copy()
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ret.exp_cache = world.exp_cache.copy()
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for player in range(1, world.players + 1):
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if world.mode[player] != 'inverted':
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create_regions(ret, player)
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@@ -416,6 +420,9 @@ def copy_world(world):
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if world.logic[player] in ('owglitches', 'nologic'):
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create_owg_connections(ret, player)
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# there are region references here they must be migrated to preserve integrity
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# ret.exp_cache = world.exp_cache.copy()
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copy_dynamic_regions_and_locations(world, ret)
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for player in range(1, world.players + 1):
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if world.mode[player] == 'standard':
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@@ -464,6 +471,7 @@ def copy_world(world):
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new_location.access_rule = lambda state: True
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new_location.item_rule = lambda state: True
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new_location.forced_item = location.forced_item
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new_location.pot = location.pot
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# copy remaining itempool. No item in itempool should have an assigned location
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for item in world.itempool:
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