Merge branch 'StandingItems' into DoorDevVolatile
# Conflicts: # Rules.py # source/item/FillUtil.py
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@@ -1,5 +1,37 @@
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## New Features
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## Pottery Lottery and Key Drop Shuffle Changes
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### Pottery
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New pottery option that control which pots are in the locations pool:
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* None: No pots are in the pool, like normal randomizer
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* Key Pots: The pots that have keys are in the pool. This is about half of the old keydropshuffle option
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* Lottery: All pots and large blocks are in the pool
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By default, switches remain in their vanilla location (unless you turn on the legacy option below)
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CLI `--pottery <option>` from `none, keys, lottery`
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Note for multiworld: due to the design of the pottery lottery, only 256 items for other players can be under pots in your world.
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### Shuffle key drops
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Enemies that drop keys can have their drop shuffled into the pool. This is the other half of the keydropshuffle option.
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CLI `--dropshuffle`
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#### Legacy options
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"Drop and Pot Keys" or `--keydropshuffle` is still availabe for use. This simply sets the pottery to keys and turns dropshuffle on as well to have the same behavior as the
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The old "Pot Shuffle" option is available under "Shuffle Pot Switches" or `--shuffleswitches` and works the same by shuffling all pots on a supertile. It works with the lottery option as well to move the switches while having every pot in the pool. I have no justification for the name change on the CLI/Mystery, it just kind of happened and I was too lazy to change it back.
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#### Tracking Notes
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The sram locations for pots and sprite drops have been moved, please reach out for assistance or investigate the rom changes.
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## Restricted Item Placement Algorithm
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