Merge branch 'StandingItems' into DoorDevVolatile

# Conflicts:
#	Rules.py
#	source/item/FillUtil.py
This commit is contained in:
aerinon
2022-01-21 16:21:59 -07:00
33 changed files with 1313 additions and 697 deletions

View File

@@ -93,9 +93,11 @@ SETTINGSTOPROCESS = {
"compassshuffle": "compassshuffle",
"smallkeyshuffle": "keyshuffle",
"bigkeyshuffle": "bigkeyshuffle",
"keydropshuffle": "keydropshuffle",
"dungeondoorshuffle": "door_shuffle",
"dungeonintensity": "intensity",
"keydropshuffle": "keydropshuffle",
"dropshuffle": "dropshuffle",
"pottery": "pottery",
"potshuffle": "shufflepots",
"experimental": "experimental",
"dungeon_counters": "dungeon_counters",

View File

@@ -1,12 +1,13 @@
import RaceRandom as random
import logging
from math import ceil
from collections import defaultdict
from source.item.District import resolve_districts
from BaseClasses import PotItem, PotFlags
from DoorShuffle import validate_vanilla_reservation
from Dungeons import dungeon_table
from Items import item_table, ItemFactory
from PotShuffle import vanilla_pots
class ItemPoolConfig(object):
@@ -64,34 +65,40 @@ def create_item_pool_config(world):
config.static_placement = {}
config.location_groups = {}
for player in range(1, world.players + 1):
config.static_placement[player] = vanilla_mapping.copy()
if world.keydropshuffle[player]:
config.static_placement[player] = defaultdict(list)
config.static_placement[player].update(vanilla_mapping)
if world.dropshuffle[player]:
for item, locs in keydrop_vanilla_mapping.items():
if item in config.static_placement[player]:
config.static_placement[player][item].extend(locs)
else:
config.static_placement[player][item] = list(locs)
config.static_placement[player][item].extend(locs)
if world.pottery[player] != 'none':
for item, locs in potkeys_vanilla_mapping.items():
config.static_placement[player][item].extend(locs)
if world.pottery[player] == 'lottery':
for super_tile, pot_list in vanilla_pots.items():
for pot_index, pot in enumerate(pot_list):
if pot.item not in [PotItem.Key, PotItem.Hole, PotItem.Switch]:
item = pot_items[pot.item]
descriptor = 'Large Block' if pot.flags & PotFlags.Block else f'Pot #{pot_index+1}'
location = f'{pot.room} {descriptor}'
config.static_placement[player][item].append(location)
if world.shopsanity[player]:
for item, locs in shop_vanilla_mapping.items():
if item in config.static_placement[player]:
config.static_placement[player][item].extend(locs)
else:
config.static_placement[player][item] = list(locs)
config.static_placement[player][item].extend(locs)
if world.retro[player]:
for item, locs in retro_vanilla_mapping.items():
if item in config.static_placement[player]:
config.static_placement[player][item].extend(locs)
else:
config.static_placement[player][item] = list(locs)
config.static_placement[player][item].extend(locs)
# universal keys
universal_key_locations = []
for item, locs in vanilla_mapping.items():
if 'Small Key' in item:
universal_key_locations.extend(locs)
if world.keydropshuffle[player]:
if world.dropshuffle[player]:
for item, locs in keydrop_vanilla_mapping.items():
if 'Small Key' in item:
universal_key_locations.extend(locs)
if world.pottery[player] != 'none':
for item, locs in potkeys_vanilla_mapping.items():
universal_key_locations.extend(locs)
if world.shopsanity[player]:
single_arrow_placement = list(shop_vanilla_mapping['Red Potion'])
single_arrow_placement.append('Red Shield Shop - Right')
@@ -117,11 +124,11 @@ def create_item_pool_config(world):
groups = LocationGroup('Major').locs(init_set)
if world.bigkeyshuffle[player]:
groups.locations.extend(mode_grouping['Big Keys'])
if world.keydropshuffle[player]:
if world.keydropshuffle[player] != 'none':
groups.locations.extend(mode_grouping['Big Key Drops'])
if world.keyshuffle[player]:
groups.locations.extend(mode_grouping['Small Keys'])
if world.keydropshuffle[player]:
if world.keydropshuffle[player] != 'none':
groups.locations.extend(mode_grouping['Key Drops'])
if world.compassshuffle[player]:
groups.locations.extend(mode_grouping['Compasses'])
@@ -337,11 +344,11 @@ def calc_dungeon_limits(world, player):
val -= 1
if b:
val += 1 if info.bk_present else 0
if k:
if k != 'none':
val += 1 if info.bk_drops else 0
if s or r:
val += info.key_num
if k:
if k != 'none':
val += info.key_drops
if c:
val += 1 if info.compass_present else 0
@@ -352,11 +359,11 @@ def calc_dungeon_limits(world, player):
limits = 60
if world.bigkeyshuffle[player]:
limits += 11
if world.keydropshuffle[player]:
if world.keydropshuffle[player] != 'none':
limits += 1
if world.keyshuffle[player] or world.retro[player]:
limits += 29
if world.keydropshuffle[player]:
if world.keydropshuffle[player] != 'none':
limits += 32
if world.compassshuffle[player]:
limits += 11
@@ -448,6 +455,19 @@ def filter_locations(item_to_place, locations, world, vanilla_skip=False):
return locations
def filter_pot_locations(locations, world):
if world.algorithm == 'district':
config = world.item_pool_config
restricted = config.location_groups[0].locations
filtered = [l for l in locations if l.name not in restricted or l.player not in restricted[l.name]]
return filtered if len(filtered) > 0 else locations
if world.algorithm == 'vanilla_fill':
filtered = [l for l in locations if l.pot and l.pot.item in [PotItem.Chicken, PotItem.BigMagic]]
return filtered if len(filtered) > 0 else locations
return locations
vanilla_mapping = {
'Green Pendant': ['Eastern Palace - Prize'],
'Red Pendant': ['Desert Palace - Prize', 'Tower of Hera - Prize'],
@@ -608,25 +628,31 @@ vanilla_mapping = {
keydrop_vanilla_mapping = {
'Small Key (Desert Palace)': ['Desert Palace - Desert Tiles 1 Pot Key',
'Desert Palace - Beamos Hall Pot Key', 'Desert Palace - Desert Tiles 2 Pot Key'],
'Small Key (Eastern Palace)': ['Eastern Palace - Dark Square Pot Key', 'Eastern Palace - Dark Eyegore Key Drop'],
'Small Key (Eastern Palace)': ['Eastern Palace - Dark Eyegore Key Drop'],
'Small Key (Escape)': ['Hyrule Castle - Map Guard Key Drop', 'Hyrule Castle - Boomerang Guard Key Drop',
'Hyrule Castle - Key Rat Key Drop'],
'Big Key (Escape)': ['Hyrule Castle - Big Key Drop'],
'Small Key (Agahnims Tower)': ['Castle Tower - Dark Archer Key Drop', 'Castle Tower - Circle of Pots Key Drop'],
'Small Key (Skull Woods)': ['Skull Woods - Spike Corner Key Drop'],
'Small Key (Ice Palace)': ['Ice Palace - Jelly Key Drop', 'Ice Palace - Conveyor Key Drop'],
'Small Key (Misery Mire)': ['Misery Mire - Conveyor Crystal Key Drop'],
'Small Key (Turtle Rock)': ['Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop'],
'Small Key (Ganons Tower)': ['Ganons Tower - Mini Helmasaur Key Drop'],
}
potkeys_vanilla_mapping = {
'Small Key (Desert Palace)': ['Desert Palace - Desert Tiles 1 Pot Key',
'Desert Palace - Beamos Hall Pot Key', 'Desert Palace - Desert Tiles 2 Pot Key'],
'Small Key (Eastern Palace)': ['Eastern Palace - Dark Square Pot Key'],
'Small Key (Thieves Town)': ["Thieves' Town - Hallway Pot Key", "Thieves' Town - Spike Switch Pot Key"],
'Small Key (Skull Woods)': ['Skull Woods - West Lobby Pot Key', 'Skull Woods - Spike Corner Key Drop'],
'Small Key (Skull Woods)': ['Skull Woods - West Lobby Pot Key'],
'Small Key (Swamp Palace)': ['Swamp Palace - Pot Row Pot Key', 'Swamp Palace - Trench 1 Pot Key',
'Swamp Palace - Hookshot Pot Key', 'Swamp Palace - Trench 2 Pot Key',
'Swamp Palace - Waterway Pot Key'],
'Small Key (Ice Palace)': ['Ice Palace - Jelly Key Drop', 'Ice Palace - Conveyor Key Drop',
'Ice Palace - Hammer Block Key Drop', 'Ice Palace - Many Pots Pot Key'],
'Small Key (Misery Mire)': ['Misery Mire - Spikes Pot Key',
'Misery Mire - Fishbone Pot Key', 'Misery Mire - Conveyor Crystal Key Drop'],
'Small Key (Turtle Rock)': ['Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop'],
'Small Key (Ice Palace)': ['Ice Palace - Hammer Block Key Drop', 'Ice Palace - Many Pots Pot Key'],
'Small Key (Misery Mire)': ['Misery Mire - Spikes Pot Key', 'Misery Mire - Fishbone Pot Key'],
'Small Key (Ganons Tower)': ['Ganons Tower - Conveyor Cross Pot Key', 'Ganons Tower - Double Switch Pot Key',
'Ganons Tower - Conveyor Star Pits Pot Key', 'Ganons Tower - Mini Helmasuar Key Drop'],
'Ganons Tower - Conveyor Star Pits Pot Key'],
}
shop_vanilla_mapping = {
@@ -810,7 +836,9 @@ trash_items = {
'Bombs (3)': 3,
'Arrows (10)': 3,
'Bombs (10)': 3,
'Small Magic': 3,
'Big Magic': 4,
'Red Potion': 4,
'Blue Shield': 4,
'Rupees (50)': 4,
@@ -819,3 +847,17 @@ trash_items = {
'Piece of Heart': 17
}
pot_items = {
PotItem.Nothing: 'Nothing',
PotItem.Bomb: 'Single Bomb',
PotItem.FiveArrows: 'Arrows (5)', # convert to 10
PotItem.OneRupee: 'Rupee (1)',
PotItem.FiveRupees: 'Rupees (5)',
PotItem.Heart: 'Small Heart',
PotItem.BigMagic: 'Big Magic', # fast fill
PotItem.SmallMagic: 'Small Magic',
PotItem.Chicken: 'Chicken' # fast fill
}
valid_pot_items = {y: x for x, y in pot_items.items()}