Update to latest baserom (has some MSU-1 stuff)
Minor fix to Armory S door - can't seem to get it right Minor fix to spirals that cross the horiz quadrant boundary while traversing
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@@ -60,8 +60,8 @@ PrepTransAuxGfx:
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;Dungeon_LoadCustomTileAttr:
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;org $01fec1
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;Dungeon_ApproachFixedColor_variable:
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org $a0f432 ; Rando version -- needs to be after hooks and loadroom.asm I think?
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Dungeon_LoadRoom_RANDO:
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;org $a0f972 ; Rando version
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;LoadRoomHook:
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org $1bee74 ;(PC: 0dee74)
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Palette_DungBgMain:
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org $1bec77
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@@ -1,7 +1,7 @@
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GfxFixer:
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{
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lda $b1 : bne .stage2
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jsl Dungeon_LoadRoom_RANDO ; let's only call this guy once - may fix star tiles and slower loads
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jsl LoadRoomHook ; this is the rando version - let's only call this guy once - may fix star tiles and slower loads
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jsl Dungeon_InitStarTileCh
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jsl LoadTransAuxGfx
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;jsl Dungeon_LoadCustomTileAttr
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@@ -23,8 +23,10 @@ SpiralWarp: {
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lda $00 : sta $a0
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; shift quadrant if necessary
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lda $01 : and #$01 : !sub $a9
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beq .skipXQuad
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sta $06 : !add $a9 : sta $a9
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bne .xQuad
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lda $22 : bne .skipXQuad ; this is an edge case
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dec $23 : bra .skipXQuad ; need to -1 if $22 is 0
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.xQuad sta $06 : !add $a9 : sta $a9
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ldy #$00 : jsr ShiftQuadSimple
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.skipXQuad
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