Some ER generation improvements

Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
This commit is contained in:
aerinon
2020-05-05 13:24:51 -06:00
parent aeb3b3d4b1
commit 300db22725
7 changed files with 37 additions and 30 deletions

View File

@@ -24,8 +24,8 @@ class GraphPiece:
self.possible_bk_locations = set()
# Turtle Rock shouldn't be generated until the Big Chest entrance is reachable
def validate_tr(builder, entrance_region_names, world, player):
# Dungeons shouldn't be generated until all entrances are appropriately accessible
def pre_validate(builder, entrance_region_names, world, player):
entrance_regions = convert_regions(entrance_region_names, world, player)
proposed_map = {}
doors_to_connect = {}