Some ER generation improvements
Attempt at Attic Hint Tile Stonewall detection improved by not excluding drops
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@@ -24,8 +24,8 @@ class GraphPiece:
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self.possible_bk_locations = set()
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# Turtle Rock shouldn't be generated until the Big Chest entrance is reachable
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def validate_tr(builder, entrance_region_names, world, player):
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# Dungeons shouldn't be generated until all entrances are appropriately accessible
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def pre_validate(builder, entrance_region_names, world, player):
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entrance_regions = convert_regions(entrance_region_names, world, player)
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proposed_map = {}
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doors_to_connect = {}
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