Some ER generation improvements

Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
This commit is contained in:
aerinon
2020-05-05 13:24:51 -06:00
parent aeb3b3d4b1
commit 300db22725
7 changed files with 37 additions and 30 deletions

View File

@@ -238,7 +238,7 @@ thieves_regions = [
'Thieves Big Chest Nook', 'Thieves Hallway', 'Thieves Boss', 'Thieves Pot Alcove Mid', 'Thieves Pot Alcove Bottom',
'Thieves Pot Alcove Top', 'Thieves Conveyor Maze', 'Thieves Spike Track', 'Thieves Hellway',
'Thieves Hellway N Crystal', 'Thieves Hellway S Crystal', 'Thieves Triple Bypass', 'Thieves Spike Switch',
'Thieves Attic', 'Thieves Cricket Hall Left', 'Thieves Cricket Hall Right', 'Thieves Attic Window',
'Thieves Attic', 'Thieves Attic Hint', 'Thieves Cricket Hall Left', 'Thieves Cricket Hall Right', 'Thieves Attic Window',
'Thieves Basement Block', 'Thieves Blocked Entry', 'Thieves Lonely Zazak', 'Thieves Blind\'s Cell',
'Thieves Conveyor Bridge', 'Thieves Conveyor Block', 'Thieves Big Chest Room', 'Thieves Trap'
]
@@ -347,10 +347,6 @@ flexible_starts = {
'Skull Woods': ['Skull Left Drop', 'Skull Pinball']
}
drop_entrances = [
'Sewers Rat Path', 'Skull Pinball', 'Skull Left Drop', 'Sanctuary' # Pot circle, Back drop have unique access
]
dungeon_keys = {
'Hyrule Castle': 'Small Key (Escape)',
'Eastern Palace': 'Small Key (Eastern Palace)',