Added new experimental Lite+ ER mode
This commit is contained in:
@@ -413,6 +413,51 @@ def link_entrances(world, player):
|
||||
bomb_shop = bomb_shop_doors.pop()
|
||||
connect_entrance(world, bomb_shop, 'Big Bomb Shop', player)
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, list(entrance_pool), list(exit_pool), player)
|
||||
elif world.shuffle[player] == 'liteplus':
|
||||
for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections):
|
||||
connect_logical(world, entrancename, exitname, player, False)
|
||||
if invFlag:
|
||||
world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance('Dark Sanctuary Hint', player).parent_region)
|
||||
|
||||
suppress_spoiler = False
|
||||
|
||||
# place links house
|
||||
links_house = place_links_house(world, sectors, player)
|
||||
|
||||
# shuffle dungeons
|
||||
#full_shuffle_dungeons(world, Dungeon_Exits, player)
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
# shuffle dropdowns
|
||||
scramble_holes(world, player)
|
||||
|
||||
caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits + Old_Man_House)
|
||||
|
||||
# place connectors in inaccessible regions
|
||||
connector_entrances = [e for e in list(zip(*default_connector_connections))[0] + list(zip(*default_dungeon_connections))[0] if e in entrance_pool]
|
||||
connect_inaccessible_regions(world, connector_entrances, [], caves, player)
|
||||
|
||||
# place old man, has limited options
|
||||
connector_entrances = [e for e in connector_entrances if e in entrance_pool]
|
||||
place_old_man(world, list(connector_entrances), player)
|
||||
|
||||
# shuffle remaining connectors
|
||||
connector_entrances = [e for e in connector_entrances if e in entrance_pool]
|
||||
connect_caves(world, connector_entrances, [], caves, player)
|
||||
|
||||
# place blacksmith, has limited options
|
||||
place_blacksmith(world, links_house, player)
|
||||
|
||||
# place bomb shop, has limited options
|
||||
bomb_shop_doors = list(entrance_pool)
|
||||
if world.logic[player] in ['noglitches', 'minorglitches'] or (invFlag != (0x1b in world.owswaps[player][0] and world.owMixed[player])):
|
||||
bomb_shop_doors = [e for e in entrance_pool if e not in ['Pyramid Fairy']]
|
||||
random.shuffle(bomb_shop_doors)
|
||||
bomb_shop = bomb_shop_doors.pop()
|
||||
connect_entrance(world, bomb_shop, 'Big Bomb Shop', player)
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, list(entrance_pool), list(exit_pool), player)
|
||||
elif world.shuffle[player] == 'crossed':
|
||||
@@ -959,7 +1004,7 @@ def scramble_holes(world, player):
|
||||
hole_targets.append(('Pyramid Exit', 'Pyramid'))
|
||||
|
||||
# shuffle sanctuary hole in same world as other HC entrances
|
||||
if world.shuffle[player] not in ['lite', 'crossed']:
|
||||
if world.shuffle[player] not in ['lite', 'liteplus', 'crossed']:
|
||||
drop_owid_map = { # owid, is_light_world
|
||||
'Lost Woods Hideout Stump': (0x00, True),
|
||||
'Lumberjack Tree Cave': (0x02, True),
|
||||
@@ -1291,7 +1336,7 @@ def place_links_house(world, sectors, player):
|
||||
return entrances
|
||||
|
||||
links_house_doors = [i for i in get_link_candidates() if i in entrance_pool]
|
||||
if world.shuffle[player] == 'lite':
|
||||
if world.shuffle[player] in ['lite', 'liteplus']:
|
||||
links_house_doors = [e for e in links_house_doors if e in list(zip(*(default_item_connections + (default_shop_connections if world.shopsanity[player] else []))))[0]]
|
||||
links_house = random.choice(links_house_doors)
|
||||
connect_two_way(world, links_house, 'Links House Exit', player)
|
||||
@@ -1367,7 +1412,7 @@ def place_old_man(world, pool, player):
|
||||
region_name = 'West Dark Death Mountain (Top)'
|
||||
old_man_entrances = list(build_accessible_entrance_list(world, region_name, player, [], False, True, True))
|
||||
old_man_entrances = [e for e in old_man_entrances if e != 'Old Man House (Bottom)']
|
||||
if world.shuffle[player] == 'lite':
|
||||
if world.shuffle[player] in ['lite', 'liteplus']:
|
||||
old_man_entrances = [e for e in old_man_entrances if e in pool]
|
||||
random.shuffle(old_man_entrances)
|
||||
old_man_exit = None
|
||||
@@ -1465,7 +1510,7 @@ def connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, playe
|
||||
connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, player)
|
||||
|
||||
# connect one connector at a time to ensure multiple connectors aren't assigned to the same inaccessible set of regions
|
||||
if world.shuffle[player] in ['lite', 'crossed', 'insanity']:
|
||||
if world.shuffle[player] in ['lite', 'liteplus', 'crossed', 'insanity']:
|
||||
combined_must_exit_regions = list(must_exit_regions + otherworld_must_exit_regions)
|
||||
if len(combined_must_exit_regions) > 0:
|
||||
random.shuffle(combined_must_exit_regions)
|
||||
|
||||
Reference in New Issue
Block a user