Pretty Dungeon options

This commit is contained in:
Mike A. Trethewey
2020-02-11 01:28:15 -08:00
parent a830c20a53
commit 3065d17d63
3 changed files with 73 additions and 32 deletions

View File

@@ -49,7 +49,7 @@ def bottom_frame(self,parent,args=None):
guiargs.accessibility = parent.itemWindow.itemWidgets["accessibility"].storageVar.get() guiargs.accessibility = parent.itemWindow.itemWidgets["accessibility"].storageVar.get()
guiargs.algorithm = parent.itemWindow.itemWidgets["sortingalgo"].storageVar.get() guiargs.algorithm = parent.itemWindow.itemWidgets["sortingalgo"].storageVar.get()
guiargs.shuffle = parent.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.get() guiargs.shuffle = parent.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.get()
guiargs.door_shuffle = parent.dungeonRandoWindow.doorShuffleVar.get() guiargs.door_shuffle = parent.dungeonRandoWindow.dungeonWidgets["dungeondoorshuffle"].storageVar.get()
guiargs.heartbeep = parent.gameOptionsWindow.heartbeepVar.get() guiargs.heartbeep = parent.gameOptionsWindow.heartbeepVar.get()
guiargs.heartcolor = parent.gameOptionsWindow.heartcolorVar.get() guiargs.heartcolor = parent.gameOptionsWindow.heartcolorVar.get()
guiargs.fastmenu = parent.gameOptionsWindow.fastMenuVar.get() guiargs.fastmenu = parent.gameOptionsWindow.fastMenuVar.get()
@@ -57,10 +57,10 @@ def bottom_frame(self,parent,args=None):
guiargs.skip_playthrough = not bool(parent.generationSetupWindow.createSpoilerVar.get()) guiargs.skip_playthrough = not bool(parent.generationSetupWindow.createSpoilerVar.get())
guiargs.suppress_rom = bool(parent.generationSetupWindow.suppressRomVar.get()) guiargs.suppress_rom = bool(parent.generationSetupWindow.suppressRomVar.get())
guiargs.openpyramid = bool(parent.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.get()) guiargs.openpyramid = bool(parent.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.get())
guiargs.mapshuffle = bool(parent.dungeonRandoWindow.mapshuffleVar.get()) guiargs.mapshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["mapshuffle"].storageVar.get())
guiargs.compassshuffle = bool(parent.dungeonRandoWindow.compassshuffleVar.get()) guiargs.compassshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["compassshuffle"].storageVar.get())
guiargs.keyshuffle = bool(parent.dungeonRandoWindow.keyshuffleVar.get()) guiargs.keyshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["smallkeyshuffle"].storageVar.get())
guiargs.bigkeyshuffle = bool(parent.dungeonRandoWindow.bigkeyshuffleVar.get()) guiargs.bigkeyshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["bigkeyshuffle"].storageVar.get())
guiargs.retro = bool(parent.itemWindow.itemWidgets["retro"].storageVar.get()) guiargs.retro = bool(parent.itemWindow.itemWidgets["retro"].storageVar.get())
guiargs.quickswap = bool(parent.gameOptionsWindow.quickSwapVar.get()) guiargs.quickswap = bool(parent.gameOptionsWindow.quickSwapVar.get())
guiargs.disablemusic = bool(parent.gameOptionsWindow.disableMusicVar.get()) guiargs.disablemusic = bool(parent.gameOptionsWindow.disableMusicVar.get())

View File

@@ -6,10 +6,10 @@ def loadcliargs(gui,args):
# load values from commandline args # load values from commandline args
gui.generationSetupWindow.createSpoilerVar.set(int(args.create_spoiler)) gui.generationSetupWindow.createSpoilerVar.set(int(args.create_spoiler))
gui.generationSetupWindow.suppressRomVar.set(int(args.suppress_rom)) gui.generationSetupWindow.suppressRomVar.set(int(args.suppress_rom))
gui.dungeonRandoWindow.mapshuffleVar.set(args.mapshuffle) gui.dungeonRandoWindow.dungeonWidgets["mapshuffle"].storageVar.set(args.mapshuffle)
gui.dungeonRandoWindow.compassshuffleVar.set(args.compassshuffle) gui.dungeonRandoWindow.dungeonWidgets["compassshuffle"].storageVar.set(args.compassshuffle)
gui.dungeonRandoWindow.keyshuffleVar.set(args.keyshuffle) gui.dungeonRandoWindow.dungeonWidgets["smallkeyshuffle"].storageVar.set(args.keyshuffle)
gui.dungeonRandoWindow.bigkeyshuffleVar.set(args.bigkeyshuffle) gui.dungeonRandoWindow.dungeonWidgets["bigkeyshuffle"].storageVar.set(args.bigkeyshuffle)
gui.itemWindow.itemWidgets["retro"].storageVar.set(args.retro) gui.itemWindow.itemWidgets["retro"].storageVar.set(args.retro)
gui.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.set(args.openpyramid) gui.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.set(args.openpyramid)
gui.gameOptionsWindow.quickSwapVar.set(int(args.quickswap)) gui.gameOptionsWindow.quickSwapVar.set(int(args.quickswap))
@@ -32,7 +32,7 @@ def loadcliargs(gui,args):
gui.itemWindow.itemWidgets["crystals_ganon"].storageVar.set(args.crystals_ganon) gui.itemWindow.itemWidgets["crystals_ganon"].storageVar.set(args.crystals_ganon)
gui.itemWindow.itemWidgets["sortingalgo"].storageVar.set(args.algorithm) gui.itemWindow.itemWidgets["sortingalgo"].storageVar.set(args.algorithm)
gui.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.set(args.shuffle) gui.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.set(args.shuffle)
gui.dungeonRandoWindow.doorShuffleVar.set(args.door_shuffle) gui.dungeonRandoWindow.dungeonWidgets["dungeondoorshuffle"].storageVar.set(args.door_shuffle)
gui.gameOptionsWindow.heartcolorVar.set(args.heartcolor) gui.gameOptionsWindow.heartcolorVar.set(args.heartcolor)
gui.gameOptionsWindow.heartbeepVar.set(args.heartbeep) gui.gameOptionsWindow.heartbeepVar.set(args.heartbeep)
gui.gameOptionsWindow.fastMenuVar.set(args.fastmenu) gui.gameOptionsWindow.fastMenuVar.set(args.fastmenu)

View File

@@ -1,38 +1,79 @@
from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
import gui.widgets as widgets
def dungeon_page(parent): def dungeon_page(parent):
# Dungeon Shuffle
self = ttk.Frame(parent) self = ttk.Frame(parent)
# Dungeon Shuffle options # Dungeon Shuffle options
self.dungeonWidgets = {}
## Dungeon Item Shuffle ## Dungeon Item Shuffle
mcsbshuffleFrame = Frame(self) mcsbshuffleFrame = Frame(self)
mcsbshuffleFrame.pack(anchor=W) mcsbshuffleFrame.pack(anchor=W)
mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ") mscbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
mcsbLabel.grid(row=0, column=0) mscbLabel.pack(side=LEFT)
## Map Shuffle ## Map Shuffle
self.mapshuffleVar = IntVar() key = "mapshuffle"
mapshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Maps", variable=self.mapshuffleVar) self.dungeonWidgets[key] = widgets.make_widget(
mapshuffleCheckbutton.grid(row=0, column=1) self,
"checkbox",
mcsbshuffleFrame,
"Maps",
None
)
self.dungeonWidgets[key].pack(side=LEFT)
## Compass Shuffle ## Compass Shuffle
self.compassshuffleVar = IntVar() key = "compassshuffle"
compassshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Compasses", variable=self.compassshuffleVar) self.dungeonWidgets[key] = widgets.make_widget(
compassshuffleCheckbutton.grid(row=0, column=2) self,
"checkbox",
mcsbshuffleFrame,
"Compasses",
None
)
self.dungeonWidgets[key].pack(side=LEFT)
## Small Key Shuffle ## Small Key Shuffle
self.keyshuffleVar = IntVar() key = "smallkeyshuffle"
keyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Keys", variable=self.keyshuffleVar) self.dungeonWidgets[key] = widgets.make_widget(
keyshuffleCheckbutton.grid(row=0, column=3) self,
"checkbox",
mcsbshuffleFrame,
"Small Keys",
None
)
self.dungeonWidgets[key].pack(side=LEFT)
## Big Key Shuffle ## Big Key Shuffle
self.bigkeyshuffleVar = IntVar() key = "bigkeyshuffle"
bigkeyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="BigKeys", variable=self.bigkeyshuffleVar) self.dungeonWidgets[key] = widgets.make_widget(
bigkeyshuffleCheckbutton.grid(row=0, column=4) self,
"checkbox",
mcsbshuffleFrame,
"Big Keys",
None
)
self.dungeonWidgets[key].pack(side=LEFT)
## Dungeon Door Shuffle ## Dungeon Door Shuffle
doorShuffleFrame = Frame(self) key = "dungeondoorshuffle"
self.doorShuffleVar = StringVar() self.dungeonWidgets[key] = widgets.make_widget(
self.doorShuffleVar.set('basic') self,
doorShuffleOptionMenu = OptionMenu(doorShuffleFrame, self.doorShuffleVar, 'vanilla', 'basic', 'crossed', 'experimental') "selectbox",
doorShuffleOptionMenu.pack(side=RIGHT) self,
doorShuffleLabel = Label(doorShuffleFrame, text='Door shuffle algorithm') "Dungeon Door Shuffle",
doorShuffleLabel.pack(side=LEFT) None,
doorShuffleFrame.pack(anchor=W) {"label": {"side": LEFT}, "selectbox": {"side": RIGHT}, "default": "Basic"},
{
"Vanilla": "vanilla",
"Basic": "basic",
"Crossed": "crossed",
"Experimental": "experimental"
}
)
self.dungeonWidgets[key].pack(anchor=W)
return self return self