Pretty Dungeon options
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@@ -49,7 +49,7 @@ def bottom_frame(self,parent,args=None):
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guiargs.accessibility = parent.itemWindow.itemWidgets["accessibility"].storageVar.get()
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guiargs.accessibility = parent.itemWindow.itemWidgets["accessibility"].storageVar.get()
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guiargs.algorithm = parent.itemWindow.itemWidgets["sortingalgo"].storageVar.get()
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guiargs.algorithm = parent.itemWindow.itemWidgets["sortingalgo"].storageVar.get()
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guiargs.shuffle = parent.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.get()
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guiargs.shuffle = parent.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.get()
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guiargs.door_shuffle = parent.dungeonRandoWindow.doorShuffleVar.get()
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guiargs.door_shuffle = parent.dungeonRandoWindow.dungeonWidgets["dungeondoorshuffle"].storageVar.get()
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guiargs.heartbeep = parent.gameOptionsWindow.heartbeepVar.get()
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guiargs.heartbeep = parent.gameOptionsWindow.heartbeepVar.get()
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guiargs.heartcolor = parent.gameOptionsWindow.heartcolorVar.get()
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guiargs.heartcolor = parent.gameOptionsWindow.heartcolorVar.get()
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guiargs.fastmenu = parent.gameOptionsWindow.fastMenuVar.get()
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guiargs.fastmenu = parent.gameOptionsWindow.fastMenuVar.get()
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@@ -57,10 +57,10 @@ def bottom_frame(self,parent,args=None):
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guiargs.skip_playthrough = not bool(parent.generationSetupWindow.createSpoilerVar.get())
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guiargs.skip_playthrough = not bool(parent.generationSetupWindow.createSpoilerVar.get())
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guiargs.suppress_rom = bool(parent.generationSetupWindow.suppressRomVar.get())
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guiargs.suppress_rom = bool(parent.generationSetupWindow.suppressRomVar.get())
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guiargs.openpyramid = bool(parent.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.get())
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guiargs.openpyramid = bool(parent.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.get())
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guiargs.mapshuffle = bool(parent.dungeonRandoWindow.mapshuffleVar.get())
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guiargs.mapshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["mapshuffle"].storageVar.get())
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guiargs.compassshuffle = bool(parent.dungeonRandoWindow.compassshuffleVar.get())
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guiargs.compassshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["compassshuffle"].storageVar.get())
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guiargs.keyshuffle = bool(parent.dungeonRandoWindow.keyshuffleVar.get())
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guiargs.keyshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["smallkeyshuffle"].storageVar.get())
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guiargs.bigkeyshuffle = bool(parent.dungeonRandoWindow.bigkeyshuffleVar.get())
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guiargs.bigkeyshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["bigkeyshuffle"].storageVar.get())
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guiargs.retro = bool(parent.itemWindow.itemWidgets["retro"].storageVar.get())
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guiargs.retro = bool(parent.itemWindow.itemWidgets["retro"].storageVar.get())
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guiargs.quickswap = bool(parent.gameOptionsWindow.quickSwapVar.get())
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guiargs.quickswap = bool(parent.gameOptionsWindow.quickSwapVar.get())
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guiargs.disablemusic = bool(parent.gameOptionsWindow.disableMusicVar.get())
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guiargs.disablemusic = bool(parent.gameOptionsWindow.disableMusicVar.get())
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@@ -6,10 +6,10 @@ def loadcliargs(gui,args):
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# load values from commandline args
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# load values from commandline args
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gui.generationSetupWindow.createSpoilerVar.set(int(args.create_spoiler))
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gui.generationSetupWindow.createSpoilerVar.set(int(args.create_spoiler))
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gui.generationSetupWindow.suppressRomVar.set(int(args.suppress_rom))
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gui.generationSetupWindow.suppressRomVar.set(int(args.suppress_rom))
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gui.dungeonRandoWindow.mapshuffleVar.set(args.mapshuffle)
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gui.dungeonRandoWindow.dungeonWidgets["mapshuffle"].storageVar.set(args.mapshuffle)
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gui.dungeonRandoWindow.compassshuffleVar.set(args.compassshuffle)
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gui.dungeonRandoWindow.dungeonWidgets["compassshuffle"].storageVar.set(args.compassshuffle)
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gui.dungeonRandoWindow.keyshuffleVar.set(args.keyshuffle)
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gui.dungeonRandoWindow.dungeonWidgets["smallkeyshuffle"].storageVar.set(args.keyshuffle)
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gui.dungeonRandoWindow.bigkeyshuffleVar.set(args.bigkeyshuffle)
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gui.dungeonRandoWindow.dungeonWidgets["bigkeyshuffle"].storageVar.set(args.bigkeyshuffle)
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gui.itemWindow.itemWidgets["retro"].storageVar.set(args.retro)
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gui.itemWindow.itemWidgets["retro"].storageVar.set(args.retro)
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gui.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.set(args.openpyramid)
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gui.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.set(args.openpyramid)
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gui.gameOptionsWindow.quickSwapVar.set(int(args.quickswap))
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gui.gameOptionsWindow.quickSwapVar.set(int(args.quickswap))
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@@ -32,7 +32,7 @@ def loadcliargs(gui,args):
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gui.itemWindow.itemWidgets["crystals_ganon"].storageVar.set(args.crystals_ganon)
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gui.itemWindow.itemWidgets["crystals_ganon"].storageVar.set(args.crystals_ganon)
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gui.itemWindow.itemWidgets["sortingalgo"].storageVar.set(args.algorithm)
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gui.itemWindow.itemWidgets["sortingalgo"].storageVar.set(args.algorithm)
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gui.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.set(args.shuffle)
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gui.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.set(args.shuffle)
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gui.dungeonRandoWindow.doorShuffleVar.set(args.door_shuffle)
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gui.dungeonRandoWindow.dungeonWidgets["dungeondoorshuffle"].storageVar.set(args.door_shuffle)
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gui.gameOptionsWindow.heartcolorVar.set(args.heartcolor)
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gui.gameOptionsWindow.heartcolorVar.set(args.heartcolor)
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gui.gameOptionsWindow.heartbeepVar.set(args.heartbeep)
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gui.gameOptionsWindow.heartbeepVar.set(args.heartbeep)
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gui.gameOptionsWindow.fastMenuVar.set(args.fastmenu)
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gui.gameOptionsWindow.fastMenuVar.set(args.fastmenu)
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@@ -1,38 +1,79 @@
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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import gui.widgets as widgets
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def dungeon_page(parent):
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def dungeon_page(parent):
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# Dungeon Shuffle
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self = ttk.Frame(parent)
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self = ttk.Frame(parent)
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# Dungeon Shuffle options
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# Dungeon Shuffle options
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self.dungeonWidgets = {}
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## Dungeon Item Shuffle
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## Dungeon Item Shuffle
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mcsbshuffleFrame = Frame(self)
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mcsbshuffleFrame = Frame(self)
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mcsbshuffleFrame.pack(anchor=W)
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mcsbshuffleFrame.pack(anchor=W)
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mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
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mscbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
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mcsbLabel.grid(row=0, column=0)
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mscbLabel.pack(side=LEFT)
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## Map Shuffle
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## Map Shuffle
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self.mapshuffleVar = IntVar()
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key = "mapshuffle"
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mapshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Maps", variable=self.mapshuffleVar)
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self.dungeonWidgets[key] = widgets.make_widget(
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mapshuffleCheckbutton.grid(row=0, column=1)
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self,
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"checkbox",
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mcsbshuffleFrame,
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"Maps",
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None
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)
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self.dungeonWidgets[key].pack(side=LEFT)
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## Compass Shuffle
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## Compass Shuffle
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self.compassshuffleVar = IntVar()
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key = "compassshuffle"
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compassshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Compasses", variable=self.compassshuffleVar)
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self.dungeonWidgets[key] = widgets.make_widget(
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compassshuffleCheckbutton.grid(row=0, column=2)
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self,
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"checkbox",
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mcsbshuffleFrame,
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"Compasses",
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None
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)
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self.dungeonWidgets[key].pack(side=LEFT)
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## Small Key Shuffle
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## Small Key Shuffle
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self.keyshuffleVar = IntVar()
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key = "smallkeyshuffle"
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keyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Keys", variable=self.keyshuffleVar)
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self.dungeonWidgets[key] = widgets.make_widget(
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keyshuffleCheckbutton.grid(row=0, column=3)
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self,
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"checkbox",
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mcsbshuffleFrame,
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"Small Keys",
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None
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)
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self.dungeonWidgets[key].pack(side=LEFT)
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## Big Key Shuffle
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## Big Key Shuffle
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self.bigkeyshuffleVar = IntVar()
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key = "bigkeyshuffle"
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bigkeyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="BigKeys", variable=self.bigkeyshuffleVar)
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self.dungeonWidgets[key] = widgets.make_widget(
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bigkeyshuffleCheckbutton.grid(row=0, column=4)
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self,
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"checkbox",
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mcsbshuffleFrame,
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"Big Keys",
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None
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)
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self.dungeonWidgets[key].pack(side=LEFT)
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## Dungeon Door Shuffle
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## Dungeon Door Shuffle
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doorShuffleFrame = Frame(self)
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key = "dungeondoorshuffle"
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self.doorShuffleVar = StringVar()
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self.dungeonWidgets[key] = widgets.make_widget(
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self.doorShuffleVar.set('basic')
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self,
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doorShuffleOptionMenu = OptionMenu(doorShuffleFrame, self.doorShuffleVar, 'vanilla', 'basic', 'crossed', 'experimental')
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"selectbox",
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doorShuffleOptionMenu.pack(side=RIGHT)
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self,
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doorShuffleLabel = Label(doorShuffleFrame, text='Door shuffle algorithm')
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"Dungeon Door Shuffle",
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doorShuffleLabel.pack(side=LEFT)
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None,
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doorShuffleFrame.pack(anchor=W)
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}, "default": "Basic"},
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{
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"Vanilla": "vanilla",
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"Basic": "basic",
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"Crossed": "crossed",
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"Experimental": "experimental"
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}
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)
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self.dungeonWidgets[key].pack(anchor=W)
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return self
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return self
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