Minor ASM reorg
Fix for bonking across the TR chest gap
This commit is contained in:
10
Rom.py
10
Rom.py
@@ -602,7 +602,7 @@ def patch_rom(world, rom, player, team, enemized):
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# patch doors
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if world.doorShuffle[player] == 'crossed':
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rom.write_byte(0x139004, 2)
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rom.write_byte(0x138002, 2)
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for name, layout in world.key_layout[player].items():
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offset = compass_data[name][4]//2
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rom.write_byte(0x13f01c+offset, layout.max_chests + layout.max_drops)
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@@ -621,7 +621,7 @@ def patch_rom(world, rom, player, team, enemized):
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else:
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logging.getLogger('').warning('Randomizer rom update! Compasses in crossed are borken')
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if world.doorShuffle[player] == 'basic':
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rom.write_byte(0x139004, 1)
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rom.write_byte(0x138002, 1)
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for door in world.doors:
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if door.dest is not None and door.player == player and door.type in [DoorType.Normal, DoorType.SpiralStairs,
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DoorType.Open, DoorType.StraightStairs]:
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@@ -644,9 +644,11 @@ def patch_rom(world, rom, player, team, enemized):
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dungeon_name = opposite_door.entrance.parent_region.dungeon.name
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dungeon_id = boss_indicator[dungeon_name][0]
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rom.write_byte(0x13f000+dungeon_id, opposite_door.roomIndex)
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rom.write_byte(0x139006, dr_flags.value)
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elif not opposite_door:
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rom.write_byte(0x13f000+dungeon_id, 0) # no supertile preceeding boss
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rom.write_byte(0x138004, dr_flags.value)
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if dr_flags & DROptions.Town_Portal and world.mode[player] == 'inverted':
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rom.write_byte(0x139008, 1)
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rom.write_byte(0x138006, 1)
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# fix skull woods exit, if not fixed during exit patching
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if world.fix_skullwoods_exit[player] and world.shuffle[player] == 'vanilla':
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